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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _TEXTUREMNGR_H_
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								#define _TEXTUREMNGR_H_
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								#include <map>
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								#include "VideoCommon.h"
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								#include "GLUtil.h"
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								#include "BPStructs.h"
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								#include "TextureCacheBase.h"
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								namespace OGL
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								{
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								class TextureCache : public ::TextureCache
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								{
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								public:
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									TextureCache();
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									static void DisableStage(unsigned int stage);
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									static void SetStage();
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									static void SetNextStage(unsigned int stage);
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								private:
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									struct TCacheEntry : TCacheEntryBase
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									{
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										GLuint texture;
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										GLuint framebuffer;
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										PC_TexFormat pcfmt;
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										int gl_format;
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										int gl_iformat;
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										int gl_type;
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										int m_tex_levels;
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										//TexMode0 mode; // current filter and clamp modes that texture is set to
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										//TexMode1 mode1; // current filter and clamp modes that texture is set to
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										TCacheEntry();
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										~TCacheEntry();
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										void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level);
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										void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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											unsigned int srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat);
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										void Bind(unsigned int stage);
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										bool Save(const char filename[], unsigned int level);
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									};
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									~TextureCache();
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									TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
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									TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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								};
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								bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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								}
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								#endif // _TEXTUREMNGR_H_
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