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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <vector>
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								#include "Common/CommonFuncs.h"
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/RenderState.h"
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								class DataReader;
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								class NativeVertexFormat;
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								class PointerWrap;
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								struct PortableVertexDeclaration;
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								struct Slope
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								{
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								  float dfdx;
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								  float dfdy;
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								  float f0;
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								  bool dirty;
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								};
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								class VertexManagerBase
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								{
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								private:
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								  // 3 pos
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								  static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3;
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								  // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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								  static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2;
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								  static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
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								public:
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								  static constexpr u32 MAXVBUFFERSIZE =
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								      ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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								  // We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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								  static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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								  VertexManagerBase();
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								  // needs to be virtual for DX11's dtor
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								  virtual ~VertexManagerBase();
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								  PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
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								  DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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								  void FlushData(u32 count, u32 stride);
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								  void Flush();
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								  virtual std::unique_ptr<NativeVertexFormat>
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								  CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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								  void DoState(PointerWrap& p);
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								  std::pair<size_t, size_t> ResetFlushAspectRatioCount();
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								protected:
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								  virtual void vDoState(PointerWrap& p) {}
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								  virtual void ResetBuffer(u32 stride) = 0;
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								  u8* m_cur_buffer_pointer = nullptr;
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								  u8* m_base_buffer_pointer = nullptr;
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								  u8* m_end_buffer_pointer = nullptr;
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								  u32 GetRemainingSize() const;
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								  static u32 GetRemainingIndices(int primitive);
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								  Slope m_zslope = {};
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								  void CalculateZSlope(NativeVertexFormat* format);
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								  bool m_cull_all = false;
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								  PrimitiveType m_current_primitive_type = PrimitiveType::Points;
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								private:
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								  bool m_is_flushed = true;
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								  size_t m_flush_count_4_3 = 0;
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								  size_t m_flush_count_anamorphic = 0;
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								  virtual void vFlush() = 0;
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								  virtual void CreateDeviceObjects() {}
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								  virtual void DestroyDeviceObjects() {}
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								};
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								extern std::unique_ptr<VertexManagerBase> g_vertex_manager;
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