2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "aldlist.h"
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								#include "OpenALStream.h"
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								#if defined HAVE_OPENAL && HAVE_OPENAL
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								#define AUDIO_NUMBUFFERS			(4)
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								//#define	AUDIO_SERVICE_UPDATE_PERIOD	(20)
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								bool OpenALStream::Start()
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								{
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									ALDeviceList *pDeviceList = NULL;
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									ALCcontext *pContext = NULL;
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									ALCdevice *pDevice = NULL;
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									bool bReturn = false;
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									pDeviceList = new ALDeviceList();
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									if ((pDeviceList) && (pDeviceList->GetNumDevices()))
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									{
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										pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
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										if (pDevice)
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										{
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											pContext = alcCreateContext(pDevice, NULL);
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											if (pContext)
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											{
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												alcMakeContextCurrent(pContext);
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												thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this);
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												bReturn = true;
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											}
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											else
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											{
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												alcCloseDevice(pDevice);
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												PanicAlert("OpenAL: can't create context for device %s", pDevice);
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											}
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										} else {
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											PanicAlert("OpenAL: can't open device %s", pDevice);
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										}
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										delete pDeviceList;
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									} else {
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										PanicAlert("OpenAL: can't find sound devices");
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									}
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									return bReturn;
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								}
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								void OpenALStream::Stop()
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								{
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									ALCcontext *pContext;
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									ALCdevice *pDevice;
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									soundCriticalSection.Enter();
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									threadData = 1;
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									// kick the thread if it's waiting
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									soundSyncEvent.Set();
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									soundCriticalSection.Leave();
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									delete thread;
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									pContext = alcGetCurrentContext();
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									pDevice = alcGetContextsDevice(pContext);
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									alcMakeContextCurrent(NULL);
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									alcDestroyContext(pContext);
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									alcCloseDevice(pDevice);
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									soundSyncEvent.Shutdown();
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									thread = NULL;
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								}
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								void OpenALStream::Update()
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								{
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									//if (m_mixer->GetDataSize())	//here need debug
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									{
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										soundSyncEvent.Set();
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									}
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								}
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								THREAD_RETURN OpenALStream::ThreadFunc(void* args)
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								{
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									(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
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									return 0;
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								}
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								void OpenALStream::SoundLoop()
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								{
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									ALuint		    uiBuffers[AUDIO_NUMBUFFERS] = {0};
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									ALuint		    uiSource = 0;
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									ALenum err;
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									u32 ulFrequency = m_mixer->GetSampleRate();
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									// Generate some AL Buffers for streaming
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									alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
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									// Generate a Source to playback the Buffers
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									alGenSources(1, &uiSource);
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									memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short));
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								//*
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									for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++)
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									{
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										// pay load fake data
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										alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
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										alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
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									}
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								//*/
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									alSourcePlay(uiSource);
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									err = alGetError();
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									while (!threadData) 
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									{
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										soundCriticalSection.Enter();
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										int numBytesToRender = 32768;	//ya, this is a hack, we need real data count
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										/*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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										soundCriticalSection.Leave();
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										//if (numBytesRender)	//here need debug
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										{
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											ALint iBuffersProcessed = 0;
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											alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
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											if (iBuffersProcessed)
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											{
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												// Remove the Buffer from the Queue.  (uiBuffer contains the Buffer ID for the unqueued Buffer)
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												ALuint uiTempBuffer = 0;
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												alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
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								/*
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												soundCriticalSection.Enter();
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												int numBytesToRender = 32768;	//ya, this is a hack, we need real data count
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												 m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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												soundCriticalSection.Leave();
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												unsigned long	ulBytesWritten = 0;
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								*/
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												//if (numBytesRender)
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												{
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													alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
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												}
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												alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
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											}
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										}
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										if (!threadData)
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							 | 
							
								
							 | 
							
								
							 | 
							
							
											soundSyncEvent.Wait();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									alSourceStop(uiSource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									alSourcei(uiSource, AL_BUFFER, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Clean up buffers and sources
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									alDeleteSources(1, &uiSource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif //HAVE_OPENAL
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |