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								#include <d3dx9.h>
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								#include "Common.h"
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								#include "D3DBase.h"
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								#include "Globals.h"
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								#include "main.h"
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								#include "VertexHandler.h"
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								#include "Render.h"
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								#include "OpcodeDecoding.h"
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								#include "BPStructs.h"
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								#include "XFStructs.h"
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								#include "D3DPostprocess.h"
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								#include "D3DUtil.h"
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								#include "ShaderManager.h"
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								#include "TextureCache.h"
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								#include "Utils.h"
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								#include "EmuWindow.h"
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								#include <list>
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								using namespace std;
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											2008-07-12 17:40:22 +00:00
										 
									 
								 
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								float Renderer::m_x,Renderer::m_y,Renderer::m_width, Renderer::m_height, Renderer::xScale,Renderer::yScale;
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								#define NUMWNDRES 6
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								extern int g_Res[NUMWNDRES][2];
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								struct MESSAGE
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								{
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								    MESSAGE() {}
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								    MESSAGE(const char* p, u32 dw) { strcpy(str, p); dwTimeStamp = dw; }
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								    char str[255];
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								    u32 dwTimeStamp;
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								};	
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								static std::list<MESSAGE> s_listMsgs;
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								void Renderer::Init(SVideoInitialize &_VideoInitialize) 
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								{
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								    EmuWindow::SetSize(g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1]);
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								    D3D::Create(g_Config.iAdapter, EmuWindow::GetWnd(), g_Config.bFullscreen, g_Config.iFSResolution, g_Config.iMultisampleMode);
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									D3DVIEWPORT9 vp;
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									D3D::dev->GetViewport(&vp);
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									m_x = 0;
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									m_y = 0;
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									m_width  = (float)vp.Width;
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									m_height = (float)vp.Height;
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									xScale = 640.0f / (float)vp.Width;
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									yScale = 480.0f / (float)vp.Height;
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									D3D::font.Init();
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									Initialize();
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								}
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								void Renderer::Shutdown(void)
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								{
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									D3D::font.Shutdown();
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									D3D::EndFrame();
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									D3D::Close();
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								}
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								void Renderer::Initialize(void)
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								{
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									D3D::dev->SetRenderState(D3DRS_LIGHTING,FALSE);
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									D3D::dev->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
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									D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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									D3D::dev->SetRenderState(D3DRS_FOGENABLE, FALSE);
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									D3D::dev->SetRenderState(D3DRS_FILLMODE, g_Config.bWireFrame?D3DFILL_WIREFRAME:D3DFILL_SOLID);
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									for (int i=0; i<8; i++)
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									{
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										D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
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									}
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									ReinitView();
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									Postprocess::Initialize();
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									Postprocess::BeginFrame();
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									D3D::BeginFrame(true, 0);
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									CVertexHandler::BeginFrame();
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								}
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								void Renderer::AddMessage(const char* pstr, u32 ms)
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								{
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								    s_listMsgs.push_back(MESSAGE(pstr, timeGetTime()+ms));
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								}
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								void Renderer::ProcessMessages()
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								{
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									if (s_listMsgs.size() > 0) {
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								        int left = 25, top = 15;
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								        list<MESSAGE>::iterator it = s_listMsgs.begin();
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								        while( it != s_listMsgs.end() ) 
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										{
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											int time_left = (int)(it->dwTimeStamp - timeGetTime());
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											int alpha = 255;
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											if(time_left<1024)
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											{
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												alpha=time_left>>2;
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												if(time_left<0) alpha=0;
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											}
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											alpha <<= 24;
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								            RenderText(it->str, left+1, top+1, 0x000000|alpha);
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								            RenderText(it->str, left, top, 0xffff30|alpha);
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								            top += 15;
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								            if (time_left <= 0)
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								                it = s_listMsgs.erase(it);
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								            else ++it;
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								        }
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								    }
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								}
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								void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
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								{
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									D3D::font.DrawTextScaled(left,top,20,20,0.0f,color,pstr,false);
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								}
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								void dumpMatrix(D3DXMATRIX &mtx)
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								{
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									for (int y=0; y<4; y++)
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									{
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										char temp[256];
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										sprintf(temp,"%4.4f %4.4f %4.4f %4.4f",mtx.m[y][0],mtx.m[y][1],mtx.m[y][2],mtx.m[y][3]);
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										g_VideoInitialize.pLog(temp, FALSE);
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									}
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								}
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								void Renderer::ReinitView()
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								{
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									D3DXMATRIX mtx;
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									D3DXMatrixIdentity(&mtx);
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									D3D::dev->SetTransform(D3DTS_VIEW,&mtx);
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									D3D::dev->SetTransform(D3DTS_WORLD,&mtx);
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									float width =  (float)D3D::GetDisplayWidth();
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									float height = (float)D3D::GetDisplayHeight();
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									xScale = width/640.0f;
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									yScale = height/480.0f;
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									RECT rc = {
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										(LONG)(m_x*xScale), (LONG)(m_y*yScale), (LONG)(m_width*xScale), (LONG)(m_height*yScale)
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									};
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								}
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							 | 
							
								
							 | 
							
							
								void Renderer::SwapBuffers(void)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-17 09:18:03 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// center window again
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (EmuWindow::GetParentWnd())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RECT rcWindow;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int width = rcWindow.right - rcWindow.left;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int height = rcWindow.bottom - rcWindow.top;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										::MoveWindow(EmuWindow::GetWnd(), 0,0,width,height, FALSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//	nBackbufferWidth = width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//	nBackbufferHeight = height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//Finish up the current frame, print some stats
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Postprocess::FinalizeFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (g_Config.bOverlayStats)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char st[2048];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char *p = st;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num textures created: %i\n",stats.numTexturesCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num textures alive: %i\n",stats.numTexturesAlive);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num pshaders created: %i\n",stats.numPixelShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num pshaders alive: %i\n",stats.numPixelShadersAlive);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num vshaders created: %i\n",stats.numVertexShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num vshaders alive: %i\n",stats.numVertexShadersAlive);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num dlists called: %i\n",stats.numDListsCalled);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num dlists created: %i\n",stats.numDListsCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num bad commands: %i%s\n",stats.thisFrame.numBadCommands,stats.thisFrame.numBadCommands?"!!!":"");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num CP loads: %i\n",stats.thisFrame.numCPLoads);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num BP loads: %i\n",stats.thisFrame.numBPLoads);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										p+=sprintf(p,"Num BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//end frame
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-10 21:34:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ProcessMessages();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if defined(DVPROFILE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if( g_bWriteProfile ) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //g_bWriteProfile = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        static int framenum = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const int UPDATE_FRAMES = 8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if( ++framenum >= UPDATE_FRAMES ) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DVProfWrite("prof.txt", UPDATE_FRAMES);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            DVProfClear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            framenum = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::EndFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//D3D frame is now over
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//////////////////////////////////////////////////////////////////////////
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//clean out old stuff from caches
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									frameCount++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PShaderCache::Cleanup();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									TextureCache::Cleanup();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//DListCache::Cleanup();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//////////////////////////////////////////////////////////////////////////
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//Begin new frame
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//Set default viewport and scissor, for the clear to work correctly
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									stats.ResetFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3DVIEWPORT9 vp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.X = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Y = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Width  = (DWORD)m_width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Height = (DWORD)m_height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.MinZ = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.MaxZ = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::dev->SetViewport(&vp);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RECT rc;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rc.left   = 0; 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rc.top    = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rc.right  = (LONG)m_width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									rc.bottom = (LONG)m_height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::dev->SetScissorRect(&rc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	clearColor |= 0x003F003F;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	D3D::BeginFrame(true,clearColor,1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::BeginFrame(false,clearColor,1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// D3D::EnableAlphaToCoverage();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Postprocess::BeginFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CVertexHandler::BeginFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (g_Config.bOldCard)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										D3D::font.SetRenderStates(); //compatibility with lowend cards
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Renderer::Flush(void)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// render the rest of the vertex buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//only to be used for debugging purposes
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//D3D::EndFrame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//D3D::BeginFrame(false,0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Renderer::SetViewport(float* _Viewport)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Viewport* pViewport = (Viewport*)_Viewport;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3DVIEWPORT9 vp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float x=(pViewport->xOrig-662)*2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float y=(pViewport->yOrig-582)*2; //something is wrong, but what??
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									y-=16;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float w=pViewport->wd*2;  //multiply up to real size 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float h=pViewport->ht*-2; //why is this negative? oh well..
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (x < 0.0f) x = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (y < 0.0f) y = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (x > 640.0f) x = 639.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (y > 480.0f) y = 479.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (w < 0) w=1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (h < 0) h=1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (x+w > 640.0f) w=640-x;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (y+h > 480.0f) h=480-y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//x=y=0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//if(w>0.0f) w=0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//if(h<0.0f) h=0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.X = (DWORD)(x*xScale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Y = (DWORD)(y*yScale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Width = (DWORD)(w*xScale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.Height = (DWORD)(h*yScale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.MinZ = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vp.MaxZ = 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	char temp[256];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	sprintf(temp,"Viewport: %i %i %i %i %f %f",vp.X,vp.Y,vp.Width,vp.Height,vp.MinZ,vp.MaxZ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	g_VideoInitialize.pLog(temp, FALSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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									D3D::dev->SetViewport(&vp);
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								}
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								void Renderer::SetScissorBox(RECT &rc)
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								{
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									rc.left   = (int)(rc.left   * xScale);
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									rc.top    = (int)(rc.top    * yScale);
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									rc.right  = (int)(rc.right  * xScale);
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									rc.bottom = (int)(rc.bottom * yScale);
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									if (rc.right >= rc.left && rc.bottom >= rc.top)
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										D3D::dev->SetScissorRect(&rc);
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									else
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										g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
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								}
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								void Renderer::SetProjection(float* pMatrix, int constantIndex)
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								{
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									D3DXMATRIX mtx;
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									if (pMatrix[6] == 0)
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									{
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										mtx.m[0][0] = pMatrix[0];
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										mtx.m[1][0] = 0.0f;
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										mtx.m[2][0] = pMatrix[1];
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										mtx.m[3][0] = -0.5f/m_width;	
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										mtx.m[0][1] = 0.0f;
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										mtx.m[1][1] = pMatrix[2];
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										mtx.m[2][1] = pMatrix[3];
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										mtx.m[3][1] = +0.5f/m_height;
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										mtx.m[0][2] = 0.0f;
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										mtx.m[1][2] = 0.0f;
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										mtx.m[2][2] = -(1-pMatrix[4]);
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										mtx.m[3][2] = pMatrix[5]; 
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										mtx.m[0][3] = 0.0f;
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							| 
								
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										mtx.m[1][3] = 0.0f;
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							| 
								
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										mtx.m[2][3] = -1.0f;
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							| 
								
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										mtx.m[3][3] = 0.0f;
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							 | 
							
							
									}
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							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[0][0] = pMatrix[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[1][0] = 0.0f;
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							| 
								
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							 | 
							
							
										mtx.m[2][0] = 0.0f;
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[3][0] = pMatrix[1]-0.5f/m_width;  // fix d3d pixel center
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							| 
								
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							 | 
							
							
								
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							| 
								
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							 | 
							
							
										mtx.m[0][1] = 0.0f;
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							| 
								
							 | 
							
								
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							 | 
							
							
										mtx.m[1][1] = pMatrix[2];
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[2][1] = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[3][1] = pMatrix[3]+0.5f/m_height; // fix d3d pixel center
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										mtx.m[0][2] = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[1][2] = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[2][2] = pMatrix[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[3][2] = -(-1 - pMatrix[5]);
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										mtx.m[0][3] = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[1][3] = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[2][3] = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mtx.m[3][3] = 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::dev->SetVertexShaderConstantF(constantIndex, mtx, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |