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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// ---------------------------------------------------------------------------------------------
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								// GC graphics pipeline
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								// ---------------------------------------------------------------------------------------------
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								// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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								// The efb can be copied back into ram in two forms: as textures or as XFB.
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								// The XFB is the region in RAM that the VI chip scans out to the television.
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								// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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								// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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								// ---------------------------------------------------------------------------------------------
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								#pragma once
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								#include <condition_variable>
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								#include <memory>
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								#include <mutex>
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								#include <string>
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								#include <thread>
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								#include <tuple>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Common/Event.h"
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								#include "Common/Flag.h"
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								#include "Common/MathUtil.h"
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								#include "VideoCommon/AVIDump.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/FPSCounter.h"
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								#include "VideoCommon/VideoCommon.h"
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								class PostProcessingShaderImplementation;
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								enum class EFBAccessType;
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								struct EfbPokeData
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								{
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								  u16 x, y;
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								  u32 data;
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								};
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								// TODO: Move these out of here.
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								extern int frameCount;
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								extern int OSDChoice;
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								// Renderer really isn't a very good name for this class - it's more like "Misc".
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								// The long term goal is to get rid of this class and replace it with others that make
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								// more sense.
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								class Renderer
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								{
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								public:
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								  Renderer(int backbuffer_width, int backbuffer_height);
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								  virtual ~Renderer();
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								  enum PixelPerfQuery
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								  {
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								    PP_ZCOMP_INPUT_ZCOMPLOC,
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								    PP_ZCOMP_OUTPUT_ZCOMPLOC,
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								    PP_ZCOMP_INPUT,
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								    PP_ZCOMP_OUTPUT,
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								    PP_BLEND_INPUT,
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								    PP_EFB_COPY_CLOCKS
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								  };
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								  virtual void SetColorMask() {}
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								  virtual void SetBlendMode(bool forceUpdate) {}
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								  virtual void SetScissorRect(const EFBRectangle& rc) {}
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								  virtual void SetGenerationMode() {}
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								  virtual void SetDepthMode() {}
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								  virtual void SetLogicOpMode() {}
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								  virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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								  virtual void SetInterlacingMode() {}
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								  virtual void SetViewport() {}
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								  virtual void SetFullscreen(bool enable_fullscreen) {}
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								  virtual bool IsFullscreen() const { return false; }
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								  virtual void ApplyState() {}
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								  virtual void RestoreState() {}
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								  virtual void ResetAPIState() {}
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								  virtual void RestoreAPIState() {}
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								  // Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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								  // multiple of the native EFB resolution
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								  int GetTargetWidth() const { return m_target_width; }
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								  int GetTargetHeight() const { return m_target_height; }
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								  // Display resolution
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								  int GetBackbufferWidth() const { return m_backbuffer_width; }
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								  int GetBackbufferHeight() const { return m_backbuffer_height; }
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								  void SetWindowSize(int width, int height);
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								  // EFB coordinate conversion functions
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								  // Use this to convert a whole native EFB rect to backbuffer coordinates
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								  virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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								  const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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								  float CalculateDrawAspectRatio(int target_width, int target_height) const;
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								  std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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								  TargetRectangle CalculateFrameDumpDrawRectangle() const;
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								  void UpdateDrawRectangle();
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								  // Use this to convert a single target rectangle to two stereo rectangles
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								  std::tuple<TargetRectangle, TargetRectangle>
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								  ConvertStereoRectangle(const TargetRectangle& rc) const;
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								  // Use this to upscale native EFB coordinates to IDEAL internal resolution
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								  int EFBToScaledX(int x) const;
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								  int EFBToScaledY(int y) const;
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								  // Floating point versions of the above - only use them if really necessary
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								  float EFBToScaledXf(float x) const;
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								  float EFBToScaledYf(float y) const;
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								  // Random utilities
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								  void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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								  void DrawDebugText();
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								  virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
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								  virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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								                           u32 color, u32 z) = 0;
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								  virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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								  void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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								                   float Gamma = 1.0f);
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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								  virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
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								  virtual u16 BBoxRead(int index) = 0;
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								  virtual void BBoxWrite(int index, u16 value) = 0;
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								  // Finish up the current frame, print some stats
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											2017-03-04 16:39:50 +10:00
										 
									 
								 
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								  void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks,
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								            float Gamma = 1.0f);
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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											2016-10-08 12:56:28 +02:00
										 
									 
								 
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								                        const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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											2017-04-08 19:40:04 -04:00
										 
									 
								 
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								  PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
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											2017-04-08 19:40:04 -04:00
										 
									 
								 
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								  PostProcessingShaderImplementation* GetPostProcessor() const { return m_post_processor.get(); }
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  // Final surface changing
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											2016-08-13 22:08:53 +10:00
										 
									 
								 
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								  // This is called when the surface is resized (WX) or the window changes (Android).
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								  virtual void ChangeSurface(void* new_surface_handle) {}
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											2017-02-24 15:16:28 +01:00
										 
									 
								 
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								  bool UseVertexDepthRange() const;
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											2010-11-18 02:21:26 +00:00
										 
									 
								 
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								protected:
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											2017-04-09 14:38:43 -04:00
										 
									 
								 
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								  std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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											2016-11-10 23:31:44 +10:00
										 
									 
								 
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								  bool CalculateTargetSize();
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											2010-11-18 02:21:26 +00:00
										 
									 
								 
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											2017-03-04 16:39:50 +10:00
										 
									 
								 
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								  void CheckFifoRecording();
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								  void RecordVideoMemory();
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											2011-03-27 02:55:08 +00:00
										 
									 
								 
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											2016-10-07 20:31:51 +02:00
										 
									 
								 
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								  bool IsFrameDumping();
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											2016-11-04 18:19:35 +01:00
										 
									 
								 
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								  void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state,
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											2016-10-08 12:56:28 +02:00
										 
									 
								 
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								                     bool swap_upside_down = false);
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											2016-10-08 00:04:25 +02:00
										 
									 
								 
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								  void FinishFrameData();
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											2016-10-07 20:31:51 +02:00
										 
									 
								 
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  Common::Flag m_screenshot_request;
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											2017-03-04 16:42:35 +10:00
										 
									 
								 
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								  Common::Event m_screenshot_completed;
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  std::mutex m_screenshot_lock;
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								  std::string m_screenshot_name;
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											2017-03-03 14:36:51 -08:00
										 
									 
								 
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								  bool m_aspect_wide = false;
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											2011-09-08 17:09:24 +02:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  // The framebuffer size
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  int m_target_width = 0;
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								  int m_target_height = 0;
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											2010-11-18 02:21:26 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  // TODO: Add functionality to reinit all the render targets when the window is resized.
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  int m_backbuffer_width = 0;
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								  int m_backbuffer_height = 0;
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								  int m_last_efb_scale = 0;
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											2017-03-09 23:39:48 +10:00
										 
									 
								 
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								  TargetRectangle m_target_rectangle = {};
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  bool m_xfb_written = false;
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											2010-12-27 21:56:20 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  FPSCounter m_fps_counter;
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											2014-07-09 23:18:11 +02:00
										 
									 
								 
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											2017-03-04 16:39:50 +10:00
										 
									 
								 
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								  std::unique_ptr<PostProcessingShaderImplementation> m_post_processor;
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											2014-07-29 11:47:56 -05:00
										 
									 
								 
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											2016-08-15 15:25:50 +02:00
										 
									 
								 
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								  static const float GX_MAX_DEPTH;
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  Common::Flag m_surface_needs_change;
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								  Common::Event m_surface_changed;
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								  void* m_new_surface_handle = nullptr;
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											2016-08-13 22:08:53 +10:00
										 
									 
								 
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											2010-12-27 21:56:20 +00:00
										 
									 
								 
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								private:
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											2016-10-08 03:11:37 +02:00
										 
									 
								 
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								  void RunFrameDumps();
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								  void ShutdownFrameDumping();
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											2017-03-04 16:42:21 +10:00
										 
									 
								 
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								  PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
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								  unsigned int m_efb_scale_numeratorX = 1;
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								  unsigned int m_efb_scale_numeratorY = 1;
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								  unsigned int m_efb_scale_denominatorX = 1;
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								  unsigned int m_efb_scale_denominatorY = 1;
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											2016-10-07 21:39:23 +02:00
										 
									 
								 
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											2017-03-04 16:42:31 +10:00
										 
									 
								 
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								  // These will be set on the first call to SetWindowSize.
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								  int m_last_window_request_width = 0;
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								  int m_last_window_request_height = 0;
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											2016-10-08 03:11:37 +02:00
										 
									 
								 
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								  // frame dumping
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								  std::thread m_frame_dump_thread;
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								  Common::Event m_frame_dump_start;
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								  Common::Event m_frame_dump_done;
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								  Common::Flag m_frame_dump_thread_running;
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											2016-11-18 22:57:08 +10:00
										 
									 
								 
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								  u32 m_frame_dump_image_counter = 0;
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											2016-10-08 03:11:37 +02:00
										 
									 
								 
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								  bool m_frame_dump_frame_running = false;
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								  struct FrameDumpConfig
							 | 
						
					
						
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								  {
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								    const u8* data;
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								    int width;
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								    int height;
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								    int stride;
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								    bool upside_down;
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								    AVIDump::Frame state;
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								  } m_frame_dump_config;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-18 22:57:08 +10:00
										 
									 
								 
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								  // NOTE: The methods below are called on the framedumping thread.
							 | 
						
					
						
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								  bool StartFrameDumpToAVI(const FrameDumpConfig& config);
							 | 
						
					
						
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							 | 
							
							
								  void DumpFrameToAVI(const FrameDumpConfig& config);
							 | 
						
					
						
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							 | 
							
							
								  void StopFrameDumpToAVI();
							 | 
						
					
						
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								  std::string GetFrameDumpNextImageFileName() const;
							 | 
						
					
						
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							 | 
							
							
								  bool StartFrameDumpToImage(const FrameDumpConfig& config);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								  void DumpFrameToImage(const FrameDumpConfig& config);
							 | 
						
					
						
							
								
									
										
										
										
											2010-11-18 02:21:26 +00:00
										 
									 
								 
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								};
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							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 21:49:49 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								extern std::unique_ptr<Renderer> g_renderer;
							 |