2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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								// The reason for this is to get rid of race conditions etc when the configuration
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								// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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								// at the start of every frame. Noone should ever change members of g_ActiveConfig
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								// directly.
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								#pragma once
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/VideoCommon.h"
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								// Log in two categories, and save three other options in the same byte
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								#define CONF_LOG          1
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								#define CONF_PRIMLOG      2
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								#define CONF_SAVETARGETS  8
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								#define CONF_SAVESHADERS  16
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								enum AspectMode
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								{
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									ASPECT_AUTO       = 0,
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									ASPECT_FORCE_16_9 = 1,
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									ASPECT_FORCE_4_3  = 2,
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									ASPECT_STRETCH    = 3,
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								};
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								enum EFBScale
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								{
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									SCALE_FORCE_INTEGRAL = -1,
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									SCALE_AUTO,
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									SCALE_AUTO_INTEGRAL,
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									SCALE_1X,
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									SCALE_1_5X,
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									SCALE_2X,
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									SCALE_2_5X,
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									SCALE_3X,
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									SCALE_4X,
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								};
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								enum StereoMode
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								{
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									STEREO_OFF = 0,
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									STEREO_SBS,
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									STEREO_TAB,
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									STEREO_ANAGLYPH
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								};
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								// NEVER inherit from this class.
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								struct VideoConfig final
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								{
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									VideoConfig();
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									void Load(const std::string& ini_file);
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									void GameIniLoad();
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									void VerifyValidity();
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									void Save(const std::string& ini_file);
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									void UpdateProjectionHack();
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									bool IsVSync();
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									// General
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									bool bVSync;
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									bool bFullscreen;
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									bool bRunning;
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									bool bWidescreenHack;
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									int iAspectRatio;
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									bool bCrop;   // Aspect ratio controls.
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									bool bUseXFB;
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									bool bUseRealXFB;
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									// Enhancements
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									int iMultisampleMode;
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									int iEFBScale;
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									bool bForceFiltering;
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									int iMaxAnisotropy;
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									std::string sPostProcessingShader;
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									int iStereoMode;
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									int iStereoSeparation;
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									int iStereoConvergence;
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									bool bStereoSwapEyes;
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									// Information
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									bool bShowFPS;
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									bool bOverlayStats;
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									bool bOverlayProjStats;
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									bool bTexFmtOverlayEnable;
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									bool bTexFmtOverlayCenter;
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									bool bShowEFBCopyRegions;
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									bool bLogRenderTimeToFile;
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									// Render
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									bool bWireFrame;
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									bool bDstAlphaPass;
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									bool bDisableFog;
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									// Utility
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									bool bDumpTextures;
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									bool bHiresTextures;
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									bool bDumpEFBTarget;
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									bool bUseFFV1;
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									bool bFreeLook;
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									bool bBorderlessFullscreen;
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									// Hacks
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									bool bEFBAccessEnable;
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									bool bPerfQueriesEnable;
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									bool bEFBCopyEnable;
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									bool bEFBCopyCacheEnable;
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									bool bEFBEmulateFormatChanges;
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											2013-10-29 01:23:17 -04:00
										 
									 
								 
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									bool bCopyEFBToTexture;
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											2009-12-15 01:40:54 +00:00
										 
									 
								 
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									bool bCopyEFBScaled;
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											2010-11-15 09:54:07 +00:00
										 
									 
								 
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									int iSafeTextureCache_ColorSamples;
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											2014-03-15 08:40:59 +02:00
										 
									 
								 
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									int iPhackvalue[3];
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											2011-01-29 21:13:56 +00:00
										 
									 
								 
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									std::string sPhackvalue[2];
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											2010-04-04 22:52:27 +00:00
										 
									 
								 
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									float fAspectRatioHackW, fAspectRatioHackH;
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											2011-03-19 00:50:34 +00:00
										 
									 
								 
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									bool bEnablePixelLighting;
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											2013-05-09 17:48:48 +02:00
										 
									 
								 
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									bool bFastDepthCalc;
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									int iLog; // CONF_ bits
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											2012-05-28 11:31:37 +02:00
										 
									 
								 
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									int iSaveTargetId; // TODO: Should be dropped
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											2014-11-24 12:01:21 +01:00
										 
									 
								 
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									// Stereoscopy
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									bool bStereoMonoEFBDepth;
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											2014-11-24 12:19:25 +01:00
										 
									 
								 
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									int iStereoSeparationPercent;
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									int iStereoConvergencePercent;
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											2014-11-24 12:01:21 +01:00
										 
									 
								 
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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									// D3D only config, mostly to be merged into the above
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									int iAdapter;
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											2011-09-09 21:34:46 +02:00
										 
									 
								 
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									// Debugging
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									bool bEnableShaderDebugging;
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											2009-09-13 21:18:04 +00:00
										 
									 
								 
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									// Static config per API
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											2011-05-31 20:16:59 +00:00
										 
									 
								 
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									// TODO: Move this out of VideoConfig
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											2011-03-21 19:57:31 +00:00
										 
									 
								 
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									struct
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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									{
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										API_TYPE APIType;
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											2013-09-22 17:49:26 +02:00
										 
									 
								 
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										std::vector<std::string> Adapters; // for D3D
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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										std::vector<std::string> AAModes;
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										std::vector<std::string> PPShaders; // post-processing shaders
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											2013-02-18 17:14:56 +01:00
										 
									 
								 
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										bool bUseMinimalMipCount;
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											2014-07-19 20:18:03 +02:00
										 
									 
								 
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										bool bSupportsExclusiveFullscreen;
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											2013-09-22 17:49:26 +02:00
										 
									 
								 
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										bool bSupportsDualSourceBlend;
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											2013-03-29 14:27:33 +01:00
										 
									 
								 
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										bool bSupportsPrimitiveRestart;
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											2013-10-14 15:16:42 +02:00
										 
									 
								 
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										bool bSupportsOversizedViewports;
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											2014-10-29 16:26:28 +01:00
										 
									 
								 
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										bool bSupportsStereoscopy;
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											2013-07-22 12:02:16 +02:00
										 
									 
								 
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										bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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											2014-03-30 13:58:05 -05:00
										 
									 
								 
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										bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
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											2014-11-13 23:26:49 +01:00
										 
									 
								 
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										bool bSupportsBBox;
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											2014-10-29 14:51:12 +01:00
										 
									 
								 
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										bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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									} backend_info;
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											2012-09-28 23:19:50 +02:00
										 
									 
								 
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											2013-03-19 21:51:12 -04:00
										 
									 
								 
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									// Utility
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									bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
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									bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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									bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
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									bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
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											2014-10-07 16:43:32 +02:00
										 
									 
								 
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									bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen; }
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								};
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											2009-09-13 10:18:01 +00:00
										 
									 
								 
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								extern VideoConfig g_Config;
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								extern VideoConfig g_ActiveConfig;
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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								// Called every frame.
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								void UpdateActiveConfig();
							 |