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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								// Directory separators, do we need this?
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								#define DIR_SEP "/"
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								#define DIR_SEP_CHR '/'
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								// The user data dir
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								#define ROOT_DIR "."
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								#ifdef _WIN32
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								#define USERDATA_DIR "User"
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								#define DOLPHIN_DATA_DIR "Dolphin"
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								#elif defined __APPLE__
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								// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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								// the copy in Application Support instead! (Copied on first run)
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								// You can use the File::GetUserPath() util for this
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								#define USERDATA_DIR "Contents/Resources/User"
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								#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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								#elif defined ANDROID
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								#define USERDATA_DIR "user"
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								#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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								#else
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								#define USERDATA_DIR "user"
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								#define DOLPHIN_DATA_DIR "dolphin-emu"
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								#endif
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								// Shared data dirs (Sys and shared User for Linux)
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								#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
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								#define SYSDATA_DIR "Sys"
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								#elif defined __APPLE__
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								#define SYSDATA_DIR "Contents/Resources/Sys"
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								#elif defined ANDROID
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								#define SYSDATA_DIR "/sdcard/dolphin-emu"
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								#else
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								#ifdef DATA_DIR
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								#define SYSDATA_DIR DATA_DIR "sys"
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								#else
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								#define SYSDATA_DIR "sys"
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								#endif
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								#endif
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								// Dirs in both User and Sys
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								#define EUR_DIR "EUR"
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								#define USA_DIR "USA"
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								#define JAP_DIR "JAP"
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								// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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								#define GC_USER_DIR "GC"
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								#define WII_USER_DIR "Wii"
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								#define CONFIG_DIR "Config"
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								#define GAMESETTINGS_DIR "GameSettings"
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								#define MAPS_DIR "Maps"
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								#define CACHE_DIR "Cache"
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								#define SHADERCACHE_DIR "Shaders"
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								#define STATESAVES_DIR "StateSaves"
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								#define SCREENSHOTS_DIR "ScreenShots"
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								#define LOAD_DIR "Load"
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								#define HIRES_TEXTURES_DIR "Textures"
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								#define DUMP_DIR "Dump"
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								#define DUMP_TEXTURES_DIR "Textures"
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								#define DUMP_FRAMES_DIR "Frames"
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								#define DUMP_AUDIO_DIR "Audio"
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								#define DUMP_DSP_DIR "DSP"
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								#define DUMP_SSL_DIR "SSL"
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								#define LOGS_DIR "Logs"
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								#define MAIL_LOGS_DIR "Mail"
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								#define SHADERS_DIR "Shaders"
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								#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
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								#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
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								#define RESOURCES_DIR "Resources"
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								#define THEMES_DIR "Themes"
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								#define ANAGLYPH_DIR "Anaglyph"
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								#define PIPES_DIR "Pipes"
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								#define MEMORYWATCHER_DIR "MemoryWatcher"
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								#define WFSROOT_DIR "WFS"
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								#define BACKUP_DIR "Backup"
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								// This one is only used to remove it if it was present
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								#define SHADERCACHE_LEGACY_DIR "ShaderCache"
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								// The theme directory used by default
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								#define DEFAULT_THEME_DIR "Clean"
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								// Filenames
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								// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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								#define DOLPHIN_CONFIG "Dolphin.ini"
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								#define GCPAD_CONFIG "GCPadNew.ini"
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								#define WIIPAD_CONFIG "WiimoteNew.ini"
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								#define GCKEYBOARD_CONFIG "GCKeyNew.ini"
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								#define GFX_CONFIG "GFX.ini"
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								#define DEBUGGER_CONFIG "Debugger.ini"
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								#define LOGGER_CONFIG "Logger.ini"
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								#define UI_CONFIG "UI.ini"
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								// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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								#define MAIN_LOG "dolphin.log"
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								// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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								#define WII_SYSCONF "SYSCONF"
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								// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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								#define RAM_DUMP "ram.raw"
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								#define ARAM_DUMP "aram.raw"
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								#define FAKEVMEM_DUMP "fakevmem.raw"
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								// Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
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								#define MEMORYWATCHER_LOCATIONS "Locations.txt"
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								#define MEMORYWATCHER_SOCKET "MemoryWatcher"
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								// Sys files
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								#define TOTALDB "totaldb.dsy"
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											2016-12-26 15:49:39 +01:00
										 
									 
								 
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								#define FONT_WINDOWS_1252 "font_western.bin"
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								#define FONT_SHIFT_JIS "font_japanese.bin"
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											2009-03-07 08:35:01 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								#define DSP_IROM "dsp_rom.bin"
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								#define DSP_COEF "dsp_coef.bin"
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											2009-03-07 08:35:01 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								#define GC_IPL "IPL.bin"
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								#define GC_SRAM "SRAM.raw"
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											2014-02-16 23:51:41 -05:00
										 
									 
								 
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								#define GC_MEMCARDA "MemoryCardA"
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								#define GC_MEMCARDB "MemoryCardB"
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											2009-03-07 08:35:01 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								#define WII_STATE "state.dat"
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											2012-04-21 16:21:13 +12:00
										 
									 
								 
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											2016-07-16 21:40:19 +02:00
										 
									 
								 
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								#define WII_SDCARD "sd.raw"
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											2016-10-02 16:59:41 +02:00
										 
									 
								 
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								#define WII_BTDINF_BACKUP "btdinf.bak"
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											2016-07-16 21:40:19 +02:00
										 
									 
								 
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											2014-02-16 23:51:41 -05:00
										 
									 
								 
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								#define WII_SETTING "setting.txt"
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											2009-03-07 08:35:01 +00:00
										 
									 
								 
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											2012-01-02 15:14:30 +11:00
										 
									 
								 
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								#define GECKO_CODE_HANDLER "codehandler.bin"
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											2011-12-31 15:18:48 +11:00
										 
									 
								 
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											2010-02-02 21:56:29 +00:00
										 
									 
								 
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								// Subdirs in Sys
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								#define GC_SYS_DIR "GC"
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								#define WII_SYS_DIR "Wii"
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