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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include <utility>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/TextureDecoder.h"
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								enum class APIType;
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								namespace TextureConversionShader
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								{
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								u16 GetEncodedSampleCount(u32 format);
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								const char* GenerateEncodingShader(const EFBCopyFormat& format, APIType ApiType);
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								// View format of the input data to the texture decoding shader.
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								enum BufferFormat
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								{
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								  BUFFER_FORMAT_R8_UINT,
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								  BUFFER_FORMAT_R16_UINT,
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								  BUFFER_FORMAT_R32G32_UINT,
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								  BUFFER_FORMAT_COUNT
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								};
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								// Information required to compile and dispatch a texture decoding shader.
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								struct DecodingShaderInfo
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								{
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								  BufferFormat buffer_format;
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								  u32 palette_size;
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								  u32 group_size_x;
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								  u32 group_size_y;
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								  bool group_flatten;
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								  const char* shader_body;
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								};
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								// Obtain shader information for the specified texture format.
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								// If this format does not have a shader written for it, returns nullptr.
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								const DecodingShaderInfo* GetDecodingShaderInfo(TextureFormat format);
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								// Determine how many bytes there are in each element of the texel buffer.
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								// Needed for alignment and stride calculations.
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								u32 GetBytesPerBufferElement(BufferFormat buffer_format);
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								// Determine how many thread groups should be dispatched for an image of the specified width/height.
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								// First is the number of X groups, second is the number of Y groups, Z is always one.
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								std::pair<u32, u32> GetDispatchCount(const DecodingShaderInfo* info, u32 width, u32 height);
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								// Returns the GLSL string containing the texture decoding shader for the specified format.
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								std::string GenerateDecodingShader(TextureFormat format, TlutFormat palette_format,
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								                                   APIType api_type);
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								}  // namespace TextureConversionShader
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