2017-07-20 15:25:24 +10:00
										 
									 
								 
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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoCommon/ShaderGenCommon.h"
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								#include "VideoCommon/VideoCommon.h"
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								namespace UberShader
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								{
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								// Common functions across all ubershaders
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								void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
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								                                 const ShaderHostConfig& host_config);
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											2017-07-27 20:52:20 +10:00
										 
									 
								 
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								// Vertex lighting
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								void WriteLightingFunction(ShaderCode& out);
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								void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_pos_var,
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								                         const char* normal_var, const char* in_color_0_var,
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								                         const char* in_color_1_var, const char* out_color_0_var,
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								                         const char* out_color_1_var);
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											2017-07-20 15:25:24 +10:00
										 
									 
								 
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								// bitfieldExtract generator for BitField types
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								template <typename T>
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								std::string BitfieldExtract(const std::string& source, T type)
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								{
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								  return StringFromFormat("bitfieldExtract(%s, %u, %u)", source.c_str(),
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								                          static_cast<u32>(type.StartBit()), static_cast<u32>(type.NumBits()));
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								}
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								}  // namespace UberShader
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