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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _NULLSOUNDSTREAM_H_
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								#define _NULLSOUNDSTREAM_H_
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								#include "SoundStream.h"
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								#include "Thread.h"
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								#define BUF_SIZE (48000 * 4 / 32)
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								class NullSound : public SoundStream
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								{
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									// playback position
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									short realtimeBuffer[BUF_SIZE / sizeof(short)];
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								public:
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									NullSound(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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									{}
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									virtual ~NullSound() {}
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void SetVolume(int volume);
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									virtual void Stop();
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									virtual void Clear(bool mute);
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									static bool isValid() { return true; }
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									virtual bool usesMixer() const { return true; }
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									virtual void Update();
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								};
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								#endif //_NULLSOUNDSTREAM_H_
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