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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoBackends/Software/EfbCopy.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/Logging/Log.h"
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								#include "Core/HW/Memmap.h"
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								#include "VideoBackends/Software/EfbInterface.h"
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								#include "VideoBackends/Software/TextureEncoder.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/Fifo.h"
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								namespace EfbCopy
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								{
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								void ClearEfb()
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								{
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								  u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 |
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								                   (bpmem.clearcolorAR & 0xff00) >> 8;
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								  int left = bpmem.copyTexSrcXY.x;
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								  int top = bpmem.copyTexSrcXY.y;
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								  int right = left + bpmem.copyTexSrcWH.x;
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								  int bottom = top + bpmem.copyTexSrcWH.y;
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								  for (u16 y = top; y <= bottom; y++)
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								  {
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								    for (u16 x = left; x <= right; x++)
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								    {
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								      EfbInterface::SetColor(x, y, (u8*)(&clearColor));
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								      EfbInterface::SetDepth(x, y, bpmem.clearZValue);
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								    }
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								  }
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								}
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								}
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