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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/AbstractFramebuffer.h"
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								#include "VideoCommon/AbstractStagingTexture.h"
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								#include "VideoCommon/AbstractTexture.h"
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								namespace SW
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								{
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								class SWTexture final : public AbstractTexture
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								{
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								public:
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								  explicit SWTexture(const TextureConfig& tex_config);
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								  ~SWTexture() = default;
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								  void CopyRectangleFromTexture(const AbstractTexture* src,
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								                                const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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								                                u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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								                                u32 dst_layer, u32 dst_level) override;
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								  void ScaleRectangleFromTexture(const AbstractTexture* source,
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								                                 const MathUtil::Rectangle<int>& srcrect,
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								                                 const MathUtil::Rectangle<int>& dstrect) override;
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								  void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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								                          u32 layer, u32 level) override;
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								  void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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								            size_t buffer_size) override;
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								  const u8* GetData() const;
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								  u8* GetData();
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								private:
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								  std::vector<u8> m_data;
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								};
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								class SWStagingTexture final : public AbstractStagingTexture
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								{
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								public:
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								  explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
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								  ~SWStagingTexture();
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								  void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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								                       u32 src_layer, u32 src_level,
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								                       const MathUtil::Rectangle<int>& dst_rect) override;
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								  void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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								                     const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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								                     u32 dst_level) override;
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								  bool Map() override;
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								  void Unmap() override;
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								  void Flush() override;
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								  void SetMapStride(size_t stride) { m_map_stride = stride; }
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								private:
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								  std::vector<u8> m_data;
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								};
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								class SWFramebuffer final : public AbstractFramebuffer
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								{
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								public:
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								  explicit SWFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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								                         u32 width, u32 height, u32 layers, u32 samples);
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								  ~SWFramebuffer() override = default;
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								  static std::unique_ptr<SWFramebuffer> Create(const SWTexture* color_attachment,
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								                                               const SWTexture* depth_attachment);
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								};
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								}  // namespace SW
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