2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#ifndef _THREAD_H_
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								#define _THREAD_H_
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								#include "StdThread.h"
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								#include "StdMutex.h"
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								#include "StdConditionVariable.h"
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								// Don't include common.h here as it will break LogManager
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								#include "CommonTypes.h"
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								#include <stdio.h>
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								#include <string.h>
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								// This may not be defined outside _WIN32
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								#ifndef _WIN32
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								#ifndef INFINITE
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								#define INFINITE 0xffffffff
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								#endif
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								#include <xmmintrin.h>
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											2010-11-22 02:42:53 +00:00
										 
									 
								 
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								//for gettimeofday and struct time(spec|val)
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								#include <time.h>
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								#include <sys/time.h>
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								#endif
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								namespace Common
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								{
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								int CurrentThreadId();
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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								void SetCurrentThreadAffinity(u32 mask);
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								class Event
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								{
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								public:
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									Event()
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										: is_set(false)
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									{};
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									void Set()
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									{
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										std::lock_guard<std::mutex> lk(m_mutex);
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										if (!is_set)
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										{
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											is_set = true;
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											m_condvar.notify_one();
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										}
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									}
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									void Wait()
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									{
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										std::unique_lock<std::mutex> lk(m_mutex);
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										m_condvar.wait(lk, IsSet(this));
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										is_set = false;
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									}
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											2012-01-02 01:29:16 -08:00
										 
									 
								 
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									void Reset()
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									{
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										std::unique_lock<std::mutex> lk(m_mutex);
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										// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
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										is_set = false;
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									}
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								private:
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									class IsSet
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									{
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									public:
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										IsSet(const Event* ev)
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											: m_event(ev)
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										{}
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										bool operator()()
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										{
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											return m_event->is_set;
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										}
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									private:
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										const Event* const m_event;
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									};
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									volatile bool is_set;
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									std::condition_variable m_condvar;
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									std::mutex m_mutex;
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								};
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								// TODO: doesn't work on windows with (count > 2)
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								class Barrier
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								{
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								public:
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									Barrier(size_t count)
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										: m_count(count), m_waiting(0)
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									{}
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											2010-06-16 14:22:17 +00:00
										 
									 
								 
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											2011-03-15 23:09:12 +00:00
										 
									 
								 
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									// block until "count" threads call Sync()
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									bool Sync()
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									{
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										std::unique_lock<std::mutex> lk(m_mutex);
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										// TODO: broken when next round of Sync()s
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										// is entered before all waiting threads return from the notify_all
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										if (m_count == ++m_waiting)
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										{
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											m_waiting = 0;
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											m_condvar.notify_all();
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											return true;
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										}
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										else
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										{
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											m_condvar.wait(lk, IsDoneWating(this));
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											return false;
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										}
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									}
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								private:
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											2011-03-06 00:52:04 +00:00
										 
									 
								 
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									class IsDoneWating
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									{
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									public:
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										IsDoneWating(const Barrier* bar)
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											: m_bar(bar)
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										{}
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										bool operator()()
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										{
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											return (0 == m_bar->m_waiting);
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										}
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									private:
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										const Barrier* const m_bar;
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									};
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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									std::condition_variable m_condvar;
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									std::mutex m_mutex;
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									const size_t m_count;
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									volatile size_t m_waiting;
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								};
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								void SleepCurrentThread(int ms);
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								void SwitchCurrentThread();	// On Linux, this is equal to sleep 1ms
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								// Use this function during a spin-wait to make the current thread
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								// relax while another thread is working. This may be more efficient
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								// than using events because event functions use kernel calls.
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								inline void YieldCPU()
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								{
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									std::this_thread::yield();
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								}
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											2010-04-29 13:46:20 +00:00
										 
									 
								 
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								void SetCurrentThreadName(const char *name);
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											2010-04-29 13:46:20 +00:00
										 
									 
								 
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								} // namespace Common
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2009-05-07 21:16:52 +00:00
										 
									 
								 
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								#endif // _THREAD_H_
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