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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "FileUtil.h"
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								#include "LinearDiskCache.h"
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											2011-01-25 16:43:08 +00:00
										 
									 
								 
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								#include "Debugger.h"
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								#include "Statistics.h"
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								#include "VertexShaderGen.h"
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								#include "D3DShader.h"
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								#include "Globals.h"
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								#include "VertexShaderCache.h"
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								#include "ConfigManager.h"
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								// See comment near the bottom of this file
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								static unsigned int vs_constant_offset_table[C_VENVCONST_END];
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								float vsconstants[C_VENVCONST_END*4];
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								bool vscbufchanged = true;
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								namespace DX11 {
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								VertexShaderCache::VSCache VertexShaderCache::vshaders;
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								const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
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								static ID3D11VertexShader* SimpleVertexShader = NULL;
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								static ID3D11VertexShader* ClearVertexShader = NULL;
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								static ID3D11InputLayout* SimpleLayout = NULL;
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								static ID3D11InputLayout* ClearLayout = NULL;
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								LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
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								ID3D11VertexShader* VertexShaderCache::GetSimpleVertexShader() { return SimpleVertexShader; }
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								ID3D11VertexShader* VertexShaderCache::GetClearVertexShader() { return ClearVertexShader; }
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								ID3D11InputLayout* VertexShaderCache::GetSimpleInputLayout() { return SimpleLayout; }
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								ID3D11InputLayout* VertexShaderCache::GetClearInputLayout() { return ClearLayout; }
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								ID3D11Buffer* vscbuf = NULL;
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								ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
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								{
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									// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
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									if (vscbufchanged)
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									{
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										D3D11_MAPPED_SUBRESOURCE map;
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										D3D::context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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										memcpy(map.pData, vsconstants, sizeof(vsconstants));
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										D3D::context->Unmap(vscbuf, 0);
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										vscbufchanged = false;
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									}
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									return vscbuf;
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								}
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								// this class will load the precompiled shaders into our cache
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								class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
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								{
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								public:
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									void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
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									{
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										D3DBlob* blob = new D3DBlob(value_size, value);
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										VertexShaderCache::InsertByteCode(key, blob);
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										blob->Release();
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									}
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								};
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								const char simple_shader_code[] = {
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									"struct VSOUTPUT\n"
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									"{\n"
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									"float4 vPosition : POSITION;\n"
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									"float2 vTexCoord : TEXCOORD0;\n"
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									"float  vTexCoord1 : TEXCOORD1;\n"
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									"};\n"
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									"VSOUTPUT main(float4 inPosition : POSITION,float3 inTEX0 : TEXCOORD0)\n"
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									"{\n"
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									"VSOUTPUT OUT;\n"
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									"OUT.vPosition = inPosition;\n"
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									"OUT.vTexCoord = inTEX0.xy;\n"
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									"OUT.vTexCoord1 = inTEX0.z;\n"
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									"return OUT;\n"
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									"}\n"
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								};
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								const char clear_shader_code[] = {
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									"struct VSOUTPUT\n"
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									"{\n"
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									"float4 vPosition   : POSITION;\n"
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									"float4 vColor0   : COLOR0;\n"						   
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									"};\n"
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									"VSOUTPUT main(float4 inPosition : POSITION,float4 inColor0: COLOR0)\n"
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									"{\n"
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									"VSOUTPUT OUT;\n"
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									"OUT.vPosition = inPosition;\n"
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									"OUT.vColor0 = inColor0;\n"
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									"return OUT;\n"
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									"}\n"
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								};
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								void VertexShaderCache::Init()
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								{
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									const D3D11_INPUT_ELEMENT_DESC simpleelems[2] =
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									{
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										{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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										{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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									};
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									const D3D11_INPUT_ELEMENT_DESC clearelems[2] =
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									{
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										{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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										{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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									};
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									unsigned int cbsize = ((sizeof(vsconstants))&(~0xf))+0x10; // must be a multiple of 16
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									D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HRESULT hr = D3D::device->CreateBuffer(&cbdesc, NULL, &vscbuf);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CHECK(hr==S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)vscbuf, "vertex shader constant buffer used to emulate the GX pipeline");
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-25 15:08:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3DBlob* blob;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(simple_shader_code, sizeof(simple_shader_code), &blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SimpleVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (SimpleLayout == NULL || SimpleVertexShader == NULL) PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleVertexShader, "simple vertex shader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleLayout, "simple input layout");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(clear_shader_code, sizeof(clear_shader_code), &blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::device->CreateInputLayout(clearelems, 2, blob->Data(), blob->Size(), &ClearLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClearVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (ClearLayout == NULL || ClearVertexShader == NULL) PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearVertexShader, "clear vertex shader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearLayout, "clear input layout");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// these values are hardcoded, they depend on internal D3DCompile behavior
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO: Do this with D3DReflect or something instead
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									unsigned int k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k <  6;k++) vs_constant_offset_table[C_POSNORMALMATRIX+k]       =   0+4*k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k <  4;k++) vs_constant_offset_table[C_PROJECTION+k]            =  24+4*k;
							 | 
						
					
						
							
								
									
										
										
										
											2010-07-18 00:18:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k <  4;k++) vs_constant_offset_table[C_MATERIALS+k]             =  40+4*k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k < 40;k++) vs_constant_offset_table[C_LIGHTS+k]                =  56+4*k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k < 24;k++) vs_constant_offset_table[C_TEXMATRICES+k]           = 216+4*k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k < 64;k++) vs_constant_offset_table[C_TRANSFORMMATRICES+k]     = 312+4*k;	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k < 32;k++) vs_constant_offset_table[C_NORMALMATRICES+k]        = 568+4*k;	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (k = 0;k <  4;k++) vs_constant_offset_table[C_DEPTHPARAMS+k]		   = 952+4*k;	
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-01 03:06:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-28 20:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersCreated, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char cache_filename[MAX_PATH];
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-28 20:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VertexShaderCacheInserter inserter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-10 03:10:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (g_Config.bEnableShaderDebugging) // TODO: Hacks..
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Clear();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::Clear()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										iter->second.Destroy();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vshaders.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::Shutdown()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(vscbuf);
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-25 15:08:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(SimpleVertexShader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(ClearVertexShader);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(SimpleLayout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(ClearLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Sync();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Close();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool VertexShaderCache::SetShader(u32 components)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VERTEXSHADERUID uid;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GetVertexShaderId(&uid, components);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ValidateVertexShaderIDs(API_D3D11, vshaders[uid].safe_uid, vshaders[uid].code, components);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return (vshaders[uid].shader != NULL);
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VSCache::iterator iter = vshaders.find(uid);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (iter != vshaders.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										iter->second.frameCount = frameCount;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										last_entry = &entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ValidateVertexShaderIDs(API_D3D11, entry.safe_uid, entry.code, components);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return (entry.shader != NULL);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									const char *code = GenerateVertexShaderCode(components, API_D3D11);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3DBlob* pbytecode = NULL;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(code, (int)strlen(code), &pbytecode);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (pbytecode == NULL)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Sync();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool success = InsertByteCode(uid, pbytecode);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									pbytecode->Release();
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 21:34:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_ActiveConfig.bEnableShaderDebugging && success)
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										vshaders[uid].code = code;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GetSafeVertexShaderId(&vshaders[uid].safe_uid, components);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return success;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, D3DBlob* bcodeblob)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ID3D11VertexShader* shader = D3D::CreateVertexShaderFromByteCode(bcodeblob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (shader == NULL)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-08 22:59:34 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2010-06-17 10:42:57 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// TODO: Somehow make the debug name a bit more specific
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)shader, "a vertex shader of VertexShaderCache");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Make an entry in the table
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VSCacheEntry entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.shader = shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.frameCount = frameCount;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.SetByteCode(bcodeblob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vshaders[uid] = entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									last_entry = &vshaders[uid];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									INCSTAT(stats.numVertexShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// This will have to be changed when we merge.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// maps the constant numbers to float indices in the constant buffer
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vsconstants[vs_constant_offset_table[const_number]  ] = f1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vsconstants[vs_constant_offset_table[const_number]+1] = f2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vsconstants[vs_constant_offset_table[const_number]+2] = f3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vsconstants[vs_constant_offset_table[const_number]+3] = f4;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vscbufchanged = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vscbufchanged = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (unsigned int i = 0; i < count; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										memcpy(&vsconstants[vs_constant_offset_table[const_number+i]], f+3*i, sizeof(float)*3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										vsconstants[vs_constant_offset_table[const_number+i]+3] = 0.f;		
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vscbufchanged = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vscbufchanged = true;
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace DX11
							 |