forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			140 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			140 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "BPFunctions.h"
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								#include "D3DBase.h"
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								#include "VideoConfig.h"
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								#include "Common.h"
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								#include "TextureCache.h"
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								#include "VertexManager.h"
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								#include "VertexShaderManager.h"
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								#include "Render.h"
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								namespace BPFunctions
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								{
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								void FlushPipeline()
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								{
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									VertexManager::Flush();
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								}
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								void SetGenerationMode(const BPCmd &bp)
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								{
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									Renderer::SetGenerationMode();
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								}
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								void SetScissor(const BPCmd &bp)
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								{
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									Renderer::SetScissorRect();
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								}
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								void SetLineWidth(const BPCmd &bp)
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								{
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									Renderer::SetLineWidth();
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								}
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								void SetDepthMode(const BPCmd &bp)
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								{
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									Renderer::SetDepthMode();			
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								}
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								void SetBlendMode(const BPCmd &bp)
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								{
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									Renderer::SetBlendMode(false);
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								}
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								void SetDitherMode(const BPCmd &bp)
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								{
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									Renderer::SetDitherMode();
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								}
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								void SetLogicOpMode(const BPCmd &bp)
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								{
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									Renderer::SetLogicOpMode();
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								}
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								void SetColorMask(const BPCmd &bp)
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								{
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									Renderer::SetColorMask();
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								}
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								void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
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								{
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									if (!g_ActiveConfig.bEFBCopyDisable)
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									{
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										if (g_ActiveConfig.bCopyEFBToTexture)
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										{
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											TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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										}
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										else
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										{
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											PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
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										}
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									}
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								}
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								void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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								{
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									bool colorEnable = bpmem.blendmode.colorupdate;
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									bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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									bool zEnable = bpmem.zmode.updateenable;
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									if (colorEnable || alphaEnable || zEnable)
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									{
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										u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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										u32 z = bpmem.clearZValue;
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										Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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									}
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								}
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								void RestoreRenderState(const BPCmd &bp)
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								{
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									Renderer::RestoreAPIState();
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								}
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								bool GetConfig(const int &type)
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								{
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									switch (type)
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									{
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									case CONFIG_ISWII:
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										return g_VideoInitialize.bWii;
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									case CONFIG_DISABLEFOG:
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										return g_ActiveConfig.bDisableFog;
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									case CONFIG_SHOWEFBREGIONS:
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										return false;
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									default:
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										PanicAlert("GetConfig Error: Unknown Config Type!");
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										return false;
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									}
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								}
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								u8 *GetPointer(const u32 &address)
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								{
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									return g_VideoInitialize.pGetMemoryPointer(address);
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								}
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								void SetTextureMode(const BPCmd &bp)
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								{
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									Renderer::SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
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								}
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								void SetInterlacingMode(const BPCmd &bp)
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								{
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									// TODO
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								}
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								};
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