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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _VERTEXSHADERMANAGER_H
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								#define _VERTEXSHADERMANAGER_H
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								#include "VertexShaderGen.h"
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								#include "ConstantManager.h"
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								class PointerWrap;
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								void UpdateProjectionHack(int iParams[], std::string sParams[]);
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								// The non-API dependent parts.
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								class VertexShaderManager
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								{
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								public:
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									static void Init();
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									static void Dirty();
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									static void Shutdown();
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									static void DoState(PointerWrap &p);
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									// constant management
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									static void SetConstants();
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									static void InvalidateXFRange(int start, int end);
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									static void SetTexMatrixChangedA(u32 value);
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									static void SetTexMatrixChangedB(u32 value);
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									static void SetViewportChanged();
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									static void SetProjectionChanged();
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									static void SetMaterialColorChanged(int index, u32 color);
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									static void TranslateView(float x, float y, float z = 0.0f);
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									static void RotateView(float x, float y);
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									static void ResetView();
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									static VertexShaderConstants constants;
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									static bool dirty;
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								};
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								#endif // _VERTEXSHADERMANAGER_H
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