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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <vector>
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								#include "Common/FileUtil.h"
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								#include "Common/IniFile.h"
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								#include "Common/Thread.h"
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								#include "InputCommon/ControllerEmu.h"
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								#include "InputCommon/ControllerInterface/ControllerInterface.h"
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								// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
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								// which are not even plugins anymore.
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								class InputPlugin
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								{
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								public:
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									InputPlugin(const char* const _ini_name, const char* const _gui_name,
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										const char* const _profile_name)
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										: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
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									~InputPlugin();
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									bool LoadConfig(bool isGC);
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									void SaveConfig();
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									std::vector<ControllerEmu*>  controllers;
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									std::recursive_mutex controls_lock; // for changing any control references
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									const char* const ini_name;
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									const char* const gui_name;
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									const char* const profile_name;
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								};
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