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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _VERTEXMANAGER_H
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								#define _VERTEXMANAGER_H
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								#include "VertexManagerBase.h"
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								#include "LineGeometryShader.h"
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								#include "PointGeometryShader.h"
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								namespace DX11
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								{
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								class VertexManager : public ::VertexManager
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								{
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								public:
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									VertexManager();
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									~VertexManager();
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									NativeVertexFormat* CreateNativeVertexFormat();
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									void CreateDeviceObjects();
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									void DestroyDeviceObjects();
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								private:
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									void PrepareDrawBuffers();
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									void Draw(u32 stride);
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									// temp
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									void vFlush();
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									u32 m_vertex_buffer_cursor;
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									u32 m_vertex_draw_offset;
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									u32 m_index_buffer_cursor;
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									u32 m_current_vertex_buffer;
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									u32 m_current_index_buffer;
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									u32 m_triangle_draw_index;
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									u32 m_line_draw_index;
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									u32 m_point_draw_index;
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									typedef ID3D11Buffer* PID3D11Buffer;
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									PID3D11Buffer* m_index_buffers;
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									PID3D11Buffer* m_vertex_buffers;
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									LineGeometryShader m_lineShader;
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									PointGeometryShader m_pointShader;
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								};
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								}  // namespace
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								#endif
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