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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <soundtouch/SoundTouch.h>
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								namespace AudioCommon
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								{
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								class AudioStretcher
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								{
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								public:
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								  explicit AudioStretcher(unsigned int sample_rate);
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								  void ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out);
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								  void GetStretchedSamples(short* out, unsigned int num_out);
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								  void Clear();
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								private:
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								  unsigned int m_sample_rate;
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								  std::array<short, 2> m_last_stretched_sample = {};
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								  soundtouch::SoundTouch m_sound_touch;
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								  double m_stretch_ratio = 1.0;
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								};
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								}  // AudioCommon
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