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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <QSettings>
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								#include <QVector>
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								#include "Common/NonCopyable.h"
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								#include "Core/HW/SI/SI.h"
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								namespace DiscIO
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								{
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								enum class Language;
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								}
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								class InputConfig;
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								// UI settings to be stored in the config directory.
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								class Settings final : public QSettings, NonCopyable
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								{
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								  Q_OBJECT
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								public:
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								  static Settings& Instance();
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								  // UI
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								  void SetThemeName(const QString& theme_name);
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								  QString GetThemeDir() const;
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								  QString GetResourcesDir() const;
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								  QString GetProfilesDir() const;
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								  QVector<QString> GetProfiles(const InputConfig* config) const;
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								  QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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								  bool IsInDevelopmentWarningEnabled() const;
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								  // GameList
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								  QStringList GetPaths() const;
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								  void AddPath(const QString& path);
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								  void SetPaths(const QStringList& paths);
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								  void RemovePath(const QString& path);
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								  QString GetDefaultGame() const;
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								  void SetDefaultGame(const QString& path);
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								  QString GetDVDRoot() const;
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								  void SetDVDRoot(const QString& path);
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								  QString GetApploader() const;
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								  void SetApploader(const QString& path);
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								  QString GetWiiNAND() const;
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								  void SetWiiNAND(const QString& path);
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								  DiscIO::Language GetWiiSystemLanguage() const;
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								  DiscIO::Language GetGCSystemLanguage() const;
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								  bool GetPreferredView() const;
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								  void SetPreferredView(bool table);
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								  // Emulation
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								  bool GetConfirmStop() const;
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								  bool IsWiiGameRunning() const;
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								  int GetStateSlot() const;
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								  void SetStateSlot(int);
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								  float GetEmulationSpeed() const;
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								  void SetEmulationSpeed(float val);
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								  bool GetForceNTSCJ() const;
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								  void SetForceNTSCJ(bool val);
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								  // Analytics
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								  bool HasAskedForAnalyticsPermission() const;
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								  void SetAskedForAnalyticsPermission(bool value);
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								  bool GetAnalyticsEnabled() const;
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								  void SetAnalyticsEnabled(bool val);
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								  // Graphics
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								  bool GetRenderToMain() const;
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								  bool GetFullScreen() const;
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								  QSize GetRenderWindowSize() const;
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								  void SetHideCursor(bool hide_cursor);
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								  bool GetHideCursor() const;
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								  // Columns
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								  bool& BannerVisible() const;
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								  bool& CountryVisible() const;
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								  bool& DescriptionVisible() const;
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								  bool& FilenameVisible() const;
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								  bool& IDVisible() const;
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								  bool& PlatformVisible() const;
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								  bool& MakerVisible() const;
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								  bool& SizeVisible() const;
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								  bool& StateVisible() const;
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								  bool& TitleVisible() const;
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								  // Input
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								  bool IsWiimoteSpeakerEnabled() const;
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								  void SetWiimoteSpeakerEnabled(bool enabled);
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								  bool IsBackgroundInputEnabled() const;
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								  void SetBackgroundInputEnabled(bool enabled);
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								  bool IsBluetoothPassthroughEnabled() const;
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								  void SetBluetoothPassthroughEnabled(bool enabled);
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								  SerialInterface::SIDevices GetSIDevice(size_t i) const;
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								  void SetSIDevice(size_t i, SerialInterface::SIDevices device);
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								  bool IsContinuousScanningEnabled() const;
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								  void SetContinuousScanningEnabled(bool enabled);
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								  bool IsGCAdapterRumbleEnabled(int port) const;
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								  void SetGCAdapterRumbleEnabled(int port, bool enabled);
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								  bool IsGCAdapterSimulatingDKBongos(int port) const;
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								  void SetGCAdapterSimulatingDKBongos(int port, bool enabled);
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								  void Save();
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								signals:
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								  void ThemeChanged();
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								  void PathAdded(const QString&);
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								  void PathRemoved(const QString&);
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								  void HideCursorChanged();
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								private:
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								  Settings();
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								};
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