forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _GLINIT_H
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								#define _GLINIT_H
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								#ifndef _WIN32
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								#undef I_NEED_OS2_H
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								#undef BOOL
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								#include <X11/Xlib.h>
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								#include <X11/Xutil.h>
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								#include <X11/keysym.h>
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								#include <X11/extensions/xf86vmode.h>
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								//#include <gtk/gtk.h>
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								#include <sys/stat.h>
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								#include <sys/types.h>
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								typedef struct {
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								    Display *dpy;
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								    int screen;
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								    Window win;
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								    GLXContext ctx;
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								    XSetWindowAttributes attr;
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								    Bool fs;
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								    Bool doubleBuffered;
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								    XF86VidModeModeInfo deskMode;
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								    int x, y;
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								    unsigned int width, height;
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								    unsigned int depth;    
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								} GLWindow;
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								extern GLWindow GLWin;
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								#endif
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								// yeah yeah, these should be hidden
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								extern int nBackbufferWidth, nBackbufferHeight;
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								bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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								bool OpenGL_MakeCurrent();
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								void OpenGL_SwapBuffers();
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								void OpenGL_SetWindowText(const char *text);
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								void OpenGL_Shutdown();
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								void OpenGL_Update();
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								#endif
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