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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
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								#include <cstddef>
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								#include <memory>
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								#include <string>
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								#include <utility>
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								#include "Common/Common.h"
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								#include "InputCommon/ControlReference/ControlReference.h"
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								#include "InputCommon/ControllerEmu/Control/Control.h"
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								#include "InputCommon/ControllerEmu/Control/Input.h"
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								#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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								#include "VideoCommon/OnScreenDisplay.h"
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								namespace ControllerEmu
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								{
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								ModifySettingsButton::ModifySettingsButton(std::string button_name)
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								    : Buttons(std::move(button_name))
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								{
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								}
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								void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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								{
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								  controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
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								  threshold_exceeded.emplace_back(false);
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								  associated_settings.emplace_back(false);
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								  associated_settings_toggle.emplace_back(toggle);
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								}
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								void ModifySettingsButton::GetState()
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								{
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								  for (size_t i = 0; i < controls.size(); ++i)
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								  {
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								    ControlState state = controls[i]->control_ref->State();
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								    if (!associated_settings_toggle[i])
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								    {
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								      // not toggled
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								      associated_settings[i] = state > ACTIVATION_THRESHOLD;
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								    }
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								    else
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								    {
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								      // toggle (loading savestates does not en-/disable toggle)
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								      // after we passed the threshold, we en-/disable. but after that, we don't change it
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								      // anymore
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								      if (!threshold_exceeded[i] && state > ACTIVATION_THRESHOLD)
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								      {
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								        associated_settings[i] = !associated_settings[i];
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								        if (associated_settings[i])
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								          OSD::AddMessage(controls[i]->ui_name + ": on");
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								        else
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								          OSD::AddMessage(controls[i]->ui_name + ": off");
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								        threshold_exceeded[i] = true;
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								      }
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								      if (state < ACTIVATION_THRESHOLD)
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								        threshold_exceeded[i] = false;
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								    }
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								  }
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								}
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								const std::vector<bool>& ModifySettingsButton::isSettingToggled() const
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								{
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								  return associated_settings_toggle;
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								}
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								const std::vector<bool>& ModifySettingsButton::getSettingsModifier() const
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								{
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								  return associated_settings;
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								}
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								}  // namespace ControllerEmu
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