forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#pragma once
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								#include "Common.h"
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								#include "LinearDiskCache.h"
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								#include "D3DBase.h"
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								#include <map>
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								#include "PixelShaderGen.h"
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								#include "VertexShaderGen.h"
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								class PixelShaderCache
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								{
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								public:
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									static void Init();
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									static void Clear();
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									static void Shutdown();
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									static bool SetShader(bool dstAlpha);
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									static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen);
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									static ID3D11PixelShader* GetColorMatrixProgram();
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									static ID3D11PixelShader* GetColorCopyProgram();
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									static ID3D11PixelShader* GetDepthMatrixProgram();
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									static ID3D11PixelShader* GetClearProgram();
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								private:
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									struct PSCacheEntry
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									{
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										ID3D11PixelShader* shader;
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										int frameCount;
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										PSCacheEntry() : shader(NULL), frameCount(0) {}
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										void Destroy() { SAFE_RELEASE(shader); }
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									};
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									typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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									static PSCache PixelShaders;
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									static const PSCacheEntry* last_entry;
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								};
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