forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			384 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			384 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Common.h"
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								#include "FileUtil.h"
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								#include "D3DBase.h"
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								#include "D3DShader.h"
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								#include "D3DUtil.h"
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								#include "Statistics.h"
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								#include "Profiler.h"
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								#include "FBManager.h"
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								#include "VertexManager.h"
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								#include "OpcodeDecoding.h"
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								#include "IndexGenerator.h"
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								#include "VertexShaderManager.h"
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								#include "VertexShaderCache.h"
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								#include "PixelShaderManager.h"
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								#include "PixelShaderCache.h"
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								#include "NativeVertexFormat.h"
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								#include "NativeVertexWriter.h"
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								#include "TextureCache.h"
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								#include "BPStructs.h"
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								#include "XFStructs.h"
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								#include "Globals.h"
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								#include <string>
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								using std::string;
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								using namespace D3D;
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								extern NativeVertexFormat* g_nativeVertexFmt;
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								namespace VertexManager
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								{
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								#define MAXVBUFFERSIZE 0x50000
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								#define MAXIBUFFERSIZE 0xFFFF
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								// TODO: find sensible values for these two
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								#define NUM_VERTEXBUFFERS 6
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								#define NUM_INDEXBUFFERS 4
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								int lastPrimitive;
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								u8* LocalVBuffer = NULL;
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								u16* TIBuffer = NULL;
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								u16* LIBuffer = NULL;
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								u16* PIBuffer = NULL;
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								bool Flushed=false;
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								ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL};
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								ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {NULL};
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								ID3D11Buffer* lineindexbuffer = NULL;
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								ID3D11Buffer* pointindexbuffer = NULL;
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								inline ID3D11Buffer* GetSuitableIndexBuffer(const unsigned int minsize)
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								{
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									for (unsigned int k = 0;k < NUM_INDEXBUFFERS-1;k++)
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										if (minsize > 2*(unsigned int)MAXIBUFFERSIZE>>(k+1))
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											return indexbuffers[k];
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									return indexbuffers[NUM_INDEXBUFFERS-1];
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								}
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								inline ID3D11Buffer* GetSuitableVertexBuffer(const unsigned int minsize)
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								{
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									for (unsigned int k = 0;k < NUM_VERTEXBUFFERS-1;++k)
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										if (minsize > (unsigned int)MAXVBUFFERSIZE>>(k+1))
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											return vertexbuffers[k];
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									return vertexbuffers[NUM_VERTEXBUFFERS-1];
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								}
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								void CreateDeviceObjects()
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								{
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									D3D11_BUFFER_DESC bufdesc;
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									HRESULT hr;
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									for (unsigned int k = 0;k < NUM_INDEXBUFFERS;++k)
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									{
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										bufdesc = CD3D11_BUFFER_DESC(2*MAXIBUFFERSIZE >> k, D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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										hr = D3D::device->CreateBuffer(&bufdesc, NULL, &indexbuffers[k]);
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										if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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										D3D::SetDebugObjectName((ID3D11DeviceChild*)indexbuffers[k], "an index buffer of VertexManager");
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									}
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									bufdesc = CD3D11_BUFFER_DESC(2*MAXIBUFFERSIZE, D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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									hr = D3D::device->CreateBuffer(&bufdesc, NULL, &lineindexbuffer);
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									if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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									D3D::SetDebugObjectName((ID3D11DeviceChild*)lineindexbuffer, "line index buffer of VertexManager");
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									hr = D3D::device->CreateBuffer(&bufdesc, NULL, &pointindexbuffer);
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									if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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									D3D::SetDebugObjectName((ID3D11DeviceChild*)pointindexbuffer, "point index buffer of VertexManager");
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									for (unsigned int k = 0;k < NUM_VERTEXBUFFERS;++k)
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									{
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										bufdesc = CD3D11_BUFFER_DESC(MAXVBUFFERSIZE >> k, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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										hr = D3D::device->CreateBuffer(&bufdesc, NULL, &vertexbuffers[k]);
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										if (FAILED(hr)) PanicAlert("Failed to create vertex buffer, %s %d\n", __FILE__, __LINE__);
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										D3D::SetDebugObjectName((ID3D11DeviceChild*)vertexbuffers[k], "a vertex buffer of VertexManager");
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									}
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								}
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								void DestroyDeviceObjects()
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								{
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									SAFE_RELEASE(lineindexbuffer);
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									SAFE_RELEASE(pointindexbuffer);
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									for (unsigned int k = 0;k < NUM_INDEXBUFFERS;++k)
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										SAFE_RELEASE(indexbuffers[k]);
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									for (unsigned int k = 0;k < NUM_VERTEXBUFFERS;++k)
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										SAFE_RELEASE(vertexbuffers[k]);
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								}
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								bool Init()
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								{
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									LocalVBuffer = new u8[MAXVBUFFERSIZE];
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									TIBuffer = new u16[MAXIBUFFERSIZE];
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									LIBuffer = new u16[MAXIBUFFERSIZE];
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									PIBuffer = new u16[MAXIBUFFERSIZE];
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									s_pCurBufferPointer = LocalVBuffer;
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									Flushed=false;
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									CreateDeviceObjects();
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									IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);	
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									return true;
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								}
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								void ResetBuffer()
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								{
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									s_pCurBufferPointer = LocalVBuffer;	
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								}
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								void Shutdown()
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								{
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									DestroyDeviceObjects();
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									if (LocalVBuffer) delete[] LocalVBuffer;
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									if (TIBuffer) delete[] TIBuffer;
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									if (LIBuffer) delete[] LIBuffer;
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									if (PIBuffer) delete[] PIBuffer;	
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									LocalVBuffer = NULL;
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									TIBuffer = NULL;
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									LIBuffer = NULL;
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									PIBuffer = NULL;
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									ResetBuffer();
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								}
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								void AddIndices(int _primitive, int _numVertices)
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								{
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									switch (_primitive)
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									{
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										case GX_DRAW_QUADS:          IndexGenerator::AddQuads(_numVertices);     break;    
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										case GX_DRAW_TRIANGLES:      IndexGenerator::AddList(_numVertices);      break;
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										case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices);     break;
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										case GX_DRAW_TRIANGLE_FAN:   IndexGenerator::AddFan(_numVertices);       break;
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										case GX_DRAW_LINE_STRIP:     IndexGenerator::AddLineStrip(_numVertices); break;
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										case GX_DRAW_LINES:		     IndexGenerator::AddLineList(_numVertices);  break;
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										case GX_DRAW_POINTS:         IndexGenerator::AddPoints(_numVertices);    break;
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									}
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								}
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								int GetRemainingSize()
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								{
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									return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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								}
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								int GetRemainingVertices(int primitive)
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								{
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									switch (primitive)
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									{
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										case GX_DRAW_QUADS:
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										case GX_DRAW_TRIANGLES:
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										case GX_DRAW_TRIANGLE_STRIP:
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										case GX_DRAW_TRIANGLE_FAN:
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											return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
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										case GX_DRAW_LINE_STRIP:
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										case GX_DRAW_LINES:
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											return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
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										case GX_DRAW_POINTS:
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											return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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										default: return 0;
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									}
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								}
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								void AddVertices(int _primitive, int _numVertices)
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								{
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									if (_numVertices <= 0) return;
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									switch (_primitive)
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									{
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										case GX_DRAW_QUADS:
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										case GX_DRAW_TRIANGLES:
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										case GX_DRAW_TRIANGLE_STRIP:
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										case GX_DRAW_TRIANGLE_FAN:
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											if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
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											Flush();
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											break;
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										case GX_DRAW_LINE_STRIP:
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										case GX_DRAW_LINES:
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											if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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											Flush();
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											break;
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										case GX_DRAW_POINTS:
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											if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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											Flush();
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											break;
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										default: return;
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									}
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									if (Flushed)
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									{
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										IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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										Flushed=false;
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									}
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									lastPrimitive = _primitive;	
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									ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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									INCSTAT(stats.thisFrame.numPrimitiveJoins);
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									AddIndices(_primitive, _numVertices);
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								}
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								inline void Draw(unsigned int stride, bool alphapass)
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								{
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									D3D11_MAPPED_SUBRESOURCE map;
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									ID3D11Buffer* vertexbuffer = GetSuitableVertexBuffer(IndexGenerator::GetNumVerts() * stride);
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									if (!alphapass)
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									{
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										context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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										memcpy(map.pData, LocalVBuffer, IndexGenerator::GetNumVerts() * stride);
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										context->Unmap(vertexbuffer, 0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									UINT bufoffset = 0;
							 | 
						||
| 
								 | 
							
									UINT bufstride = (UINT)stride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!alphapass) gfxstate->ApplyState();
							 | 
						||
| 
								 | 
							
									else gfxstate->AlphaPass();
							 | 
						||
| 
								 | 
							
									if (IndexGenerator::GetNumTriangles() > 0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										ID3D11Buffer* indexbuffer = GetSuitableIndexBuffer(2*3*IndexGenerator::GetNumTriangles());
							 | 
						||
| 
								 | 
							
										if (!alphapass)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											D3D::context->Map(indexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
							 | 
						||
| 
								 | 
							
											memcpy(map.pData, TIBuffer, 2*3*IndexGenerator::GetNumTriangles());
							 | 
						||
| 
								 | 
							
											D3D::context->Unmap(indexbuffer, 0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetIndexBuffer(indexbuffer, DXGI_FORMAT_R16_UINT, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->DrawIndexed(3*IndexGenerator::GetNumTriangles(), 0, 0);
							 | 
						||
| 
								 | 
							
										INCSTAT(stats.thisFrame.numIndexedDrawCalls);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (IndexGenerator::GetNumLines() > 0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (!alphapass)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											D3D::context->Map(lineindexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
							 | 
						||
| 
								 | 
							
											memcpy(map.pData, LIBuffer, 2*2*IndexGenerator::GetNumTriangles());
							 | 
						||
| 
								 | 
							
											D3D::context->Unmap(lineindexbuffer, 0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetIndexBuffer(lineindexbuffer, DXGI_FORMAT_R16_UINT, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->DrawIndexed(2*IndexGenerator::GetNumLines(), 0, 0);
							 | 
						||
| 
								 | 
							
										INCSTAT(stats.thisFrame.numIndexedDrawCalls);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (IndexGenerator::GetNumPoints() > 0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (!alphapass)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											D3D::context->Map(pointindexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
							 | 
						||
| 
								 | 
							
											memcpy(map.pData, PIBuffer, 2*IndexGenerator::GetNumTriangles());
							 | 
						||
| 
								 | 
							
											D3D::context->Unmap(pointindexbuffer, 0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset);
							 | 
						||
| 
								 | 
							
										D3D::context->IASetIndexBuffer(pointindexbuffer, DXGI_FORMAT_R16_UINT, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										D3D::context->DrawIndexed(IndexGenerator::GetNumPoints(), 0, 0);
							 | 
						||
| 
								 | 
							
										INCSTAT(stats.thisFrame.numIndexedDrawCalls);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void Flush()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (LocalVBuffer == s_pCurBufferPointer) return;
							 | 
						||
| 
								 | 
							
									if (Flushed) return;
							 | 
						||
| 
								 | 
							
									Flushed=true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DVSTARTPROFILE();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									u32 usedtextures = 0;
							 | 
						||
| 
								 | 
							
									for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (bpmem.tevorders[i/2].getEnable(i & 1))
							 | 
						||
| 
								 | 
							
											usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (bpmem.genMode.numindstages > 0)
							 | 
						||
| 
								 | 
							
										for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
							 | 
						||
| 
								 | 
							
											if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
							 | 
						||
| 
								 | 
							
												usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (unsigned int i = 0; i < 8; i++)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (usedtextures & (1 << i))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											Renderer::SetSamplerState(i & 3, i >> 2);
							 | 
						||
| 
								 | 
							
											FourTexUnits &tex = bpmem.tex[i >> 2];
							 | 
						||
| 
								 | 
							
											TextureCache::TCacheEntry* tentry = TextureCache::Load(i, 
							 | 
						||
| 
								 | 
							
															(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
							 | 
						||
| 
								 | 
							
															tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
							 | 
						||
| 
								 | 
							
															tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
							 | 
						||
| 
								 | 
							
															tex.texTlut[i&3].tlut_format,
							 | 
						||
| 
								 | 
							
															(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
							 | 
						||
| 
								 | 
							
															(tex.texMode1[i&3].max_lod >> 4));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (tentry)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
							 | 
						||
| 
								 | 
							
												if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
							 | 
						||
| 
								 | 
							
													PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												ERROR_LOG(VIDEO, "error loading texture");
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									PixelShaderManager::SetTexturesUsed(0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									VertexShaderManager::SetConstants();
							 | 
						||
| 
								 | 
							
									PixelShaderManager::SetConstants();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!PixelShaderCache::SetShader(false))
							 | 
						||
| 
								 | 
							
										goto shader_fail;
							 | 
						||
| 
								 | 
							
									if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
							 | 
						||
| 
								 | 
							
										goto shader_fail;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									unsigned int stride = g_nativeVertexFmt->GetVertexStride();
							 | 
						||
| 
								 | 
							
									g_nativeVertexFmt->SetupVertexPointers();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Draw(stride, false);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) 
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										DWORD write = 0;
							 | 
						||
| 
								 | 
							
										if (!PixelShaderCache::SetShader(true))
							 | 
						||
| 
								 | 
							
											goto shader_fail;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// update alpha only
							 | 
						||
| 
								 | 
							
										Draw(stride, true);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								shader_fail:
							 | 
						||
| 
								 | 
							
									ResetBuffer();
							 | 
						||
| 
								 | 
							
									gfxstate->ResetShaderResources();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}  // namespace
							 |