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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | // This audio backend uses XAudio2 via XAudio2_7.dll
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							|  |  |  | // This version of the library is included in the June 2010 DirectX SDK and
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							|  |  |  | // works on all versions of Windows, however the SDK and/or redist must be
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										 |  |  | // separately installed.
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										 |  |  | // Therefore this backend is available iff:
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							|  |  |  | //  * SDK is available at compile-time
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							|  |  |  | //  * runtime dll is available at runtime
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										 |  |  | // Dolphin ships the relevant SDK headers in Externals, so it's always available.
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							|  |  |  | #pragma once
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							|  |  |  | #include <memory>
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										 |  |  | #include "AudioCommon/SoundStream.h"
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										 |  |  | #include "Common/Event.h"
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							|  |  |  | #ifdef _WIN32
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							|  |  |  | #include <Windows.h>
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							|  |  |  | struct StreamingVoiceContext2_7; | 
					
						
							|  |  |  | struct IXAudio2; | 
					
						
							|  |  |  | struct IXAudio2MasteringVoice; | 
					
						
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							|  |  |  | #endif
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										 |  |  | class XAudio2_7 final : public SoundStream | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | #ifdef _WIN32
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							|  |  |  | private: | 
					
						
							|  |  |  | 	static void ReleaseIXAudio2(IXAudio2 *ptr); | 
					
						
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							|  |  |  | 	class Releaser | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		template <typename R> | 
					
						
							|  |  |  | 		void operator()(R *ptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			ReleaseIXAudio2(ptr); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	std::unique_ptr<IXAudio2, Releaser> m_xaudio2; | 
					
						
							|  |  |  | 	std::unique_ptr<StreamingVoiceContext2_7> m_voice_context; | 
					
						
							|  |  |  | 	IXAudio2MasteringVoice *m_mastering_voice; | 
					
						
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							|  |  |  | 	Common::Event m_sound_sync_event; | 
					
						
							|  |  |  | 	float m_volume; | 
					
						
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							|  |  |  | 	const bool m_cleanup_com; | 
					
						
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							|  |  |  | 	static HMODULE m_xaudio2_dll; | 
					
						
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							|  |  |  | 	static bool InitLibrary(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	XAudio2_7(CMixer *mixer); | 
					
						
							|  |  |  | 	virtual ~XAudio2_7(); | 
					
						
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										 |  |  | 	virtual bool Start(); | 
					
						
							|  |  |  | 	virtual void Stop(); | 
					
						
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							|  |  |  | 	virtual void Update(); | 
					
						
							|  |  |  | 	virtual void Clear(bool mute); | 
					
						
							|  |  |  | 	virtual void SetVolume(int volume); | 
					
						
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							|  |  |  | 	static bool isValid() { return InitLibrary(); } | 
					
						
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							|  |  |  | #else
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							|  |  |  | public: | 
					
						
							|  |  |  | 	XAudio2_7(CMixer *mixer) | 
					
						
							|  |  |  | 		: SoundStream(mixer) | 
					
						
							|  |  |  | 	{} | 
					
						
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							|  |  |  | #endif
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							|  |  |  | }; |