forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8"?>
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								<ui version="4.0">
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								 <class>DAboutDialog</class>
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								 <widget class="QDialog" name="DAboutDialog">
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								  <property name="geometry">
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								   </size>
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								  </property>
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								  <property name="maximumSize">
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								   <size>
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								    <width>375</width>
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								    <height>16777215</height>
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								   </size>
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								  </property>
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								  <property name="windowTitle">
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								   <string>About Dolphin</string>
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								  </property>
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								  <layout class="QGridLayout" name="gridLayout">
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								   <item row="0" column="0">
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								    <widget class="QLabel" name="label">
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								     <property name="sizePolicy">
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								      <sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
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								       <horstretch>0</horstretch>
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								      </sizepolicy>
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								     </property>
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								     <property name="text">
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								      <string><big><b>Dolphin</b></big> %1<br>
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								© 2003-%2 Dolphin Team<br>
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								Branch: %3<br>
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								Revision: %4<br>
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								Compiled: %5 @ %6<br>
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								Dolphin is a GameCube/Wii emulator, which was originally written by F|RES and ector. Today Dolphin is an open source project with many contributors, too many to list. If interested, just go check out <a href="https://github.com/dolphin-emu/dolphin">the project page</a>.<br>
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								<br>
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								Special thanks to Bushing, Costis, CrowTRobo, Marcan, Segher, Titanik, or9, and Hotquik for their reverse engineering and docs/demos.<br>
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								<br>
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								Big thanks to Gilles Mouchard whose Microlib PPC emulator gave our development a kickstart.<br>
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								<br>
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								Thanks to Frank Wille for his PowerPC disassembler, which or9 and we modified to include Gekko specifics.<br>
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								<br>
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								Thanks to hcs/destop for their GC ADPCM decoder.<br>
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								<br>
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								We are not affiliated with Nintendo in any way. GameCube and Wii are trademarks of Nintendo. This emulator should not be used to play games you do not legally own.</string>
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								     </property>
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								     <property name="textFormat">
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								      <enum>Qt::RichText</enum>
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								     </property>
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								     <property name="alignment">
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								      <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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								     </property>
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								     <property name="wordWrap">
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								      <bool>true</bool>
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								     </property>
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								    </widget>
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								   </item>
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								   <item row="1" column="0">
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								    <widget class="QDialogButtonBox" name="buttonBox">
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								     <property name="orientation">
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								      <enum>Qt::Horizontal</enum>
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								     </property>
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								     <property name="standardButtons">
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								      <set>QDialogButtonBox::Ok</set>
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								     </property>
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								    </widget>
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								   </item>
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								  </layout>
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								 </widget>
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								 <resources/>
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								 <connections>
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								  <connection>
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								   <sender>buttonBox</sender>
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								   <signal>accepted()</signal>
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								   <receiver>DAboutDialog</receiver>
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								   <slot>accept()</slot>
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								   <hints>
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								    <hint type="sourcelabel">
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								     <x>248</x>
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								     <y>254</y>
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								    </hint>
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								    <hint type="destinationlabel">
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								     <x>157</x>
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								     <y>274</y>
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								    </hint>
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								   </hints>
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								  </connection>
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								 </connections>
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								</ui>
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