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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#include "Common/CommonTypes.h"
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								#include "Common/MemoryUtil.h"
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								#include "VideoBackends/OGL/GLInterfaceBase.h"
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								#include "VideoBackends/Software/BPMemLoader.h"
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								#include "VideoBackends/Software/DebugUtil.h"
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								#include "VideoBackends/Software/HwRasterizer.h"
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								#include "VideoBackends/Software/NativeVertexFormat.h"
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								#include "VideoCommon/VideoCommon.h"
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								#define TEMP_SIZE (1024*1024*4)
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								namespace HwRasterizer
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								{
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									static float efbHalfWidth;
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									static float efbHalfHeight;
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									static bool hasTexture;
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									static u8 *temp;
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									// Programs
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									static GLuint colProg, texProg, clearProg;
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									// Texture type
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									static GLenum texType;
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									// Color
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									static GLint col_apos = -1, col_atex = -1;
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									// Tex
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									static GLint tex_apos = -1, tex_atex = -1, tex_utex = -1;
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									// Clear shader
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									static GLint clear_apos = -1, clear_ucol = -1;
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									static void CreateShaders()
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									{
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										// Color Vertices
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										static const char *fragcolText =
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											"#ifdef GL_ES\n"
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											"precision highp float;\n"
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											"#endif\n"
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											"varying vec4 TexCoordOut;\n"
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											"void main() {\n"
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											"	gl_FragColor = TexCoordOut;\n"
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											"}\n";
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										// Texture Vertices
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										static const char *fragtexText =
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											"#ifdef GL_ES\n"
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											"precision highp float;\n"
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											"#define texture2DRect texture2D\n"
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											"#define sampler2DRect sampler2D\n"
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											"#endif\n"
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											"varying vec4 TexCoordOut;\n"
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											"uniform sampler2DRect Texture;\n"
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											"void main() {\n"
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											"	gl_FragColor = texture2DRect(Texture, TexCoordOut.xy);\n"
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											"}\n";
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										// Clear shader
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										static const char *fragclearText =
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											"#ifdef GL_ES\n"
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											"precision highp float;\n"
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											"#endif\n"
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											"uniform vec4 Color;\n"
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											"void main() {\n"
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											"	gl_FragColor = Color;\n"
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											"}\n";
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										// Generic passthrough vertice shaders
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										static const char *vertShaderText =
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											"attribute vec4 pos;\n"
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											"attribute vec4 TexCoordIn;\n "
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											"varying vec4 TexCoordOut;\n "
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											"void main() {\n"
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											"	gl_Position = pos;\n"
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											"	TexCoordOut = TexCoordIn;\n"
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											"}\n";
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										static const char *vertclearText =
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											"attribute vec4 pos;\n"
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											"void main() {\n"
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											"	gl_Position = pos;\n"
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											"}\n";
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										// Color Program
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										colProg = OpenGL_CompileProgram(vertShaderText, fragcolText);
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										// Texture Program
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										texProg = OpenGL_CompileProgram(vertShaderText, fragtexText);
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										// Clear Program
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										clearProg = OpenGL_CompileProgram(vertclearText, fragclearText);
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										// Color attributes
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										col_apos = glGetAttribLocation(colProg, "pos");
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										col_atex = glGetAttribLocation(colProg, "TexCoordIn");
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										// Texture attributes
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										tex_apos = glGetAttribLocation(texProg, "pos");
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										tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
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										tex_utex = glGetUniformLocation(texProg, "Texture");
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										// Clear attributes
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										clear_apos = glGetAttribLocation(clearProg, "pos");
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										clear_ucol = glGetUniformLocation(clearProg, "Color");
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									}
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									void Init()
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									{
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										efbHalfWidth = EFB_WIDTH / 2.0f;
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										efbHalfHeight = 480 / 2.0f;
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										temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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									}
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									void Shutdown()
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									{
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										glDeleteProgram(colProg);
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										glDeleteProgram(texProg);
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										glDeleteProgram(clearProg);
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									}
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									void Prepare()
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									{
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										//legacy multitexturing: select texture channel only.
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										glActiveTexture(GL_TEXTURE0);
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										glPixelStorei(GL_UNPACK_ALIGNMENT, 4);  // 4-byte pixel alignment
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										if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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										{
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											glShadeModel(GL_SMOOTH);
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											glDisable(GL_BLEND);
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											glClearDepth(1.0f);
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							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnable(GL_SCISSOR_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisable(GL_LIGHTING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glMatrixMode(GL_PROJECTION);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glLoadIdentity();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glMatrixMode(GL_MODELVIEW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glLoadIdentity();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glClientActiveTexture(GL_TEXTURE0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnable(GL_TEXTURE_RECTANGLE_ARB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glStencilFunc(GL_ALWAYS, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisable(GL_STENCIL_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// used by hw rasterizer if it enables blending and depth test
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDepthFunc(GL_LEQUAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										CreateShaders();
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											texType = GL_TEXTURE_RECTANGLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											texType = GL_TEXTURE_2D;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static float width, height;
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-08 14:29:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static void LoadTexture()
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										FourTexUnits &texUnit = bpmem.tex[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u32 imageAddr = texUnit.texImage3[0].image_base;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Texture Rectangle uses pixel coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// While GLES uses texture coordinates
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-16 16:59:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											width = (float)texUnit.texImage0[0].width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											height = (float)texUnit.texImage0[0].height;
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											width = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											height = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										TexCacheEntry &cacheEntry = textures[imageAddr];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										cacheEntry.Update();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										glBindTexture(texType, cacheEntry.texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glTexParameteri(texType, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glTexParameteri(texType, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void BeginTriangles()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// disabling depth test sometimes allows more things to be visible
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glEnable(GL_DEPTH_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glEnable(GL_BLEND);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										hasTexture = bpmem.tevorders[0].enable0;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (hasTexture)
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-29 23:24:51 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											LoadTexture();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void EndTriangles()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										glBindTexture(texType, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										glDisable(GL_DEPTH_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDisable(GL_BLEND);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-08 14:29:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z0 = v0->screenPosition.z / (float)0x00ffffff;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float x1 = (v1->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y1 = 1.0f - (v1->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z1 = v1->screenPosition.z / (float)0x00ffffff;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float x2 = (v2->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y2 = 1.0f - (v2->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z2 = v2->screenPosition.z / (float)0x00ffffff;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float r0 = v0->color[0][OutputVertexData::RED_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-29 23:24:51 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float b0 = v0->color[0][OutputVertexData::BLU_C] / 255.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float r1 = v1->color[0][OutputVertexData::RED_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-29 23:24:51 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float b1 = v1->color[0][OutputVertexData::BLU_C] / 255.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float r2 = v2->color[0][OutputVertexData::RED_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-29 23:24:51 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float b2 = v2->color[0][OutputVertexData::BLU_C] / 255.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										static const GLfloat verts[3][3] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x0, y0, z0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x1, y1, z1 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x2, y2, z2 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										static const GLfloat col[3][4] = {
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											{ r0, g0, b0, 1.0f },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ r1, g1, b1, 1.0f },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ r2, g2, b2, 1.0f }
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glUseProgram(colProg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnableVertexAttribArray(col_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnableVertexAttribArray(col_atex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glVertexAttribPointer(col_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glVertexAttribPointer(col_atex, 4, GL_FLOAT, GL_FALSE, 0, col);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												glDrawArrays(GL_TRIANGLES, 0, 3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisableVertexAttribArray(col_atex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisableVertexAttribArray(col_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-08 14:29:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z0 = v0->screenPosition.z;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float x1 = (v1->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y1 = 1.0f - (v1->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z1 = v1->screenPosition.z;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float x2 = (v2->screenPosition.x / efbHalfWidth) - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float y2 = 1.0f - (v2->screenPosition.y / efbHalfHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float z2 = v2->screenPosition.z;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float s0 = v0->texCoords[0].x / width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float t0 = v0->texCoords[0].y / height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float s1 = v1->texCoords[0].x / width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float t1 = v1->texCoords[0].y / height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float s2 = v2->texCoords[0].x / width;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float t2 = v2->texCoords[0].y / height;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										static const GLfloat verts[3][3] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x0, y0, z0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x1, y1, z1 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ x2, y2, z2 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										static const GLfloat tex[3][2] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ s0, t0 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ s1, t1 },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ s2, t2 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glUseProgram(texProg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnableVertexAttribArray(tex_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glEnableVertexAttribArray(tex_atex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glVertexAttribPointer(tex_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glVertexAttribPointer(tex_atex, 2, GL_FLOAT, GL_FALSE, 0, tex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												glUniform1i(tex_utex, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												glDrawArrays(GL_TRIANGLES, 0, 3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisableVertexAttribArray(tex_atex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisableVertexAttribArray(tex_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (hasTexture)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											DrawTextureVertex(v0, v1, v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											DrawColorVertex(v0, v1, v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void Clear()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u8 r = (bpmem.clearcolorAR & 0x00ff);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u8 g = (bpmem.clearcolorGB & 0xff00) >> 8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u8 b = (bpmem.clearcolorGB & 0x00ff);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										u8 a = (bpmem.clearcolorAR & 0xff00) >> 8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat left   = (GLfloat)bpmem.copyTexSrcXY.x / efbHalfWidth - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat top    = 1.0f - (GLfloat)bpmem.copyTexSrcXY.y / efbHalfHeight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat right  = (GLfloat)(left + bpmem.copyTexSrcWH.x + 1) / efbHalfWidth - 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat bottom = 1.0f - (GLfloat)(top + bpmem.copyTexSrcWH.y + 1) / efbHalfHeight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat depth = (GLfloat)bpmem.clearZValue / (GLfloat)0x00ffffff;
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										static const GLfloat verts[4][3] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ left, top, depth },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ right, top, depth },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ right, bottom, depth },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{ left, bottom, depth }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glUseProgram(clearProg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glVertexAttribPointer(clear_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											glUniform4f(clear_ucol, r, g, b, a);
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											glEnableVertexAttribArray(col_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											glDisableVertexAttribArray(col_apos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									TexCacheEntry::TexCacheEntry()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void TexCacheEntry::Create()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										FourTexUnits &texUnit = bpmem.tex[0];
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										texImage0.hex = texUnit.texImage0[0].hex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texImage1.hex = texUnit.texImage1[0].hex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texImage2.hex = texUnit.texImage2[0].hex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texImage3.hex = texUnit.texImage3[0].hex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texTlut.hex = texUnit.texTlut[0].hex;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-29 23:24:51 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										int image_width = texImage0.width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int image_height = texImage0.height;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-11-16 15:59:59 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										DebugUtil::GetTextureRGBA(temp, 0, 0, image_width, image_height);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										glGenTextures(1, (GLuint *)&texture);
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-18 04:11:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										glBindTexture(texType, texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glTexImage2D(texType, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
							 | 
						
					
						
							
								
									
										
										
										
											2013-11-16 15:59:59 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-17 14:54:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void TexCacheEntry::Destroy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (texture == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDeleteTextures(1, &texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										texture = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void TexCacheEntry::Update()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										FourTexUnits &texUnit = bpmem.tex[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// extra checks cause textures to be reloaded much more
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (texUnit.texImage0[0].hex != texImage0.hex ||
							 | 
						
					
						
							
								
									
										
										
										
											2013-04-13 23:54:02 -04:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										//	texUnit.texImage1[0].hex != texImage1.hex ||
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//	texUnit.texImage2[0].hex != texImage2.hex ||
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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											texUnit.texImage3[0].hex != texImage3.hex ||
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											texUnit.texTlut[0].hex   != texTlut.hex)
							 | 
						
					
						
							
								
									
										
										
										
											2012-12-26 10:33:45 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										{
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							 | 
							
							
											Destroy();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											Create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-09 01:37:08 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |