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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <thread>
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								// Don't include Common.h here as it will break LogManager
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								#include "Common/CommonTypes.h"
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								// This may not be defined outside _WIN32
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								#ifndef _WIN32
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								#ifndef INFINITE
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								#define INFINITE 0xffffffff
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								#endif
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								#endif
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								namespace Common
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								{
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								int CurrentThreadId();
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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								void SetCurrentThreadAffinity(u32 mask);
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								void SleepCurrentThread(int ms);
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								void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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								// Use this function during a spin-wait to make the current thread
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								// relax while another thread is working. This may be more efficient
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								// than using events because event functions use kernel calls.
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								inline void YieldCPU()
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								{
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									std::this_thread::yield();
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								}
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								void SetCurrentThreadName(const char *name);
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								} // namespace Common
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