2013-06-11 08:33:56 -05:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "CommonTypes.h"
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								namespace DriverDetails
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								{
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									// Enum of known vendors
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									// Tegra and Nvidia are separated out due to such substantial differences
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									enum Vendor
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									{
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										VENDOR_NVIDIA = 0,
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										VENDOR_ATI,
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										VENDOR_INTEL,
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										VENDOR_ARM,
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										VENDOR_QUALCOMM,
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										VENDOR_IMGTEC,
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										VENDOR_TEGRA,
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										VENDOR_VIVANTE,
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										VENDOR_UNKNOWN
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									};
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									// Enum of known bugs
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									// These can be vendor specific, but we put them all in here
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									// For putting a new bug in here, make sure to put a detailed comment above the enum
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									// This'll ensure we know exactly what the issue is.
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									enum Bug
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									{
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										// Bug: No Dynamic UBO array object access
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										// Affected Devices: Qualcomm/Adreno
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										// Started Version: 14
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										// Ended Version: -1
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										// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
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										// Errors out with "Internal Error"
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										BUG_NODYNUBOACCESS = 0,
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										// Bug: Centroid is broken in shaders
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: 14
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										// Ended Version: -1
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										// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
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										// When MSAA is disabled, it acts like a regular in/out
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										// Tends to cause the driver to render full white or black
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										BUG_BROKENCENTROID,
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											2013-06-18 10:24:36 -05:00
										 
									 
								 
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										// Bug: INFO_LOG_LENGTH broken
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: ? (Noticed on v14)
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										// Ended Version: -1
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										// When compiling a shader, it is important that when it fails, 
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										// you first get the length of the information log prior to grabbing it.
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										// This allows you to allocate an array to store all of the log
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										// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
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										// They also max out at 1024 bytes(1023 characters + null terminator) for the log
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										BUG_BROKENINFOLOG,
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											2013-06-11 08:33:56 -05:00
										 
									 
								 
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									};
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									// Initializes our internal vendor, device family, and driver version	
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									void Init(Vendor vendor, const u32 devfamily, const double version);
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									// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
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									const bool HasBug(Bug bug);
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								}
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