<stringname="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
<stringname="wii_sd_card_folder_to_file">Convert Folder to File Now</string>
<stringname="wii_sd_card_folder_to_file_confirmation">You are about to convert the content of the SD sync folder into the SD card file. All current content of the file will be deleted. Are you sure you want to continue?</string>
<stringname="wii_sd_card_file_to_folder">Convert File to Folder Now</string>
<stringname="wii_sd_card_file_to_folder_confirmation">You are about to convert the content of the SD card file into the SD sync folder. All current content of the folder will be deleted. Are you sure you want to continue?</string>
<stringname="enable_save_states_description">WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress.</string>
<stringname="analytics_desc">If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings.</string>
<stringname="panic_handlers_description">Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all.</string>
<stringname="osd_messages_description">Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing.</string>
<stringname="update_success">The emulated Wii console has been updated.</string>
<stringname="already_up_to_date">The emulated Wii console is already up-to-date.</string>
<stringname="region_mismatch">The game\'s region does not match your console\'s. To avoid issues with the system menu, it is not possible to update the emulated console using this disc.</string>
<stringname="missing_update_partition">The game disc does not contain any usable update information.</string>
<stringname="disc_read_failed">The game disc does not contain any usable update information.</string>
<stringname="server_failed">"Could not download update information from Nintendo. Please check your Internet connection and try again.</string>
<stringname="download_failed">Could not download update files from Nintendo. Please check your Internet connection and try again.</string>
<stringname="import_failed">"Could not install an update to the Wii system memory. Please refer to logs for more information.</string>
<stringname="update_cancelled">The update has been cancelled. It is strongly recommended to finish it in order to avoid inconsistent system software versions.</string>
<stringname="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
<stringname="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<stringname="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<stringname="scaled_efb_copy_description">Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).</string>
<stringname="per_pixel_lighting_description">Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.</string>
<stringname="force_texture_filtering_description">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
<stringname="force_24bit_color_description">Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked.</string>
<stringname="disable_fog_description">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
<stringname="disable_copy_filter_description">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
<stringname="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked.</string>
<stringname="stereoscopy_submenu_description">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
<stringname="wide_screen_hack_description">Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked.</string>
<stringname="stereoscopy_depth_description">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
<stringname="stereoscopy_convergence_description">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
<stringname="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
<stringname="defer_efb_copies">Defer EFB Copies to RAM</string>
<stringname="defer_efb_copies_description">Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.</string>
<stringname="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>
<stringname="gpu_texture_decoding_description">Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios.</string>
<stringname="xfb_copy_method_description">Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked.</string>
<stringname="immediate_xfb_description">Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked.</string>
<stringname="skip_duplicate_xfbs_description">Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked.</string>
<stringname="fast_depth_calculation_description">Uses a less accurate algorithm to calculate depth values. Causes issues in a few games, but can result in a decent speed increase depending on the game and/or GPU. If unsure, leave this checked.</string>
<stringname="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
<stringname="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
<stringname="vi_skip_description">Skips VI interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
<stringname="texture_cache_to_state">Save Texture Cache to State</string>
<stringname="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
<stringname="performance_sample_window_description">The amount of time the FPS and VPS counters will sample over. The higher the value, the more stable the FPS/VPS counter will be, but the slower it will be to update.</string>
<stringname="log_render_time_to_file">Log Render Time to File</string>
<stringname="log_render_time_to_file_description">Logs the render time of every frame to User/Logs/render_time.txt. Use this feature to measure Dolphin\'s performance.</string>
<stringname="load_custom_texture_description">Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/DynamicInputTextures/<game_id>/.</string>
<stringname="cache_custom_texture_description">Caches custom textures to system RAM on startup. This can require exponentially more RAM but fixes possible stuttering.</string>
<stringname="dump_texture">Dump Textures</string>
<stringname="dump_texture_description">Dumps decoded game textures based on the other flags to User/Dump/Textures/<game_id>/. If unsure, leave this unchecked.</string>
<stringname="dump_base_texture">Dump Base Textures</string>
<stringname="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string>
<stringname="prefer_vs_for_point_line_expansion">Prefer VS for Point/Line Expansion</string>
<stringname="prefer_vs_for_point_line_expansion_description">On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance.</string>
<stringname="cpu_cull">Cull Vertices on the CPU</string>
<stringname="cpu_cull_description">Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked.</string>
<stringname="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string>
<stringname="manual_texture_sampling_description">Use a manual implementation of texture sampling instead of the graphics backend\'s built-in functionality.</string>
<stringname="internal_resolution_dumps">Dump Frames at Internal Resolution</string>
<stringname="internal_resolution_dumps_description">Creates frame dumps and screenshots at the internal resolution of the renderer, rather than the size of the window it is displayed within. If the aspect ratio is widescreen, the output image will be scaled horizontally to preserve the vertical resolution.</string>
<stringname="debugging">Debugging</string>
<stringname="wireframe">Enable Wireframe</string>
<stringname="show_stats">Show Statistics</string>
<stringname="texture_format">Texture Format Overlay</string>
<stringname="validation_layer">Enable API Validation Layers</string>
<stringname="overclock_enable">Override Emulated CPU Clock Speed</string>
<stringname="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<stringname="overclock_title">Emulated CPU Clock Speed</string>
<stringname="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
<stringname="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>
<stringname="user_data_old_location">Your user data (settings, saves, etc.) is stored in a location which will <b>not</b> be deleted when you uninstall the app:</string>
<stringname="user_data_new_location">Your user data (settings, saves, etc.) is stored in a location which <b>will be deleted</b> when you uninstall the app:</string>
<stringname="user_data_new_location_android_10">Your user data (settings, saves, etc.) is stored in a location which by default <b>will be deleted</b> when you uninstall the app:</string>
<stringname="user_data_new_location_android_11">Because you\'re using Android 11 or newer, file manager apps can\'t access this folder in the same way as regular folders. You might be able to access the folder using the system file manager (if present on your device), or by connecting your device to a PC.</string>
<stringname="user_data_import_warning">Are you sure you want to replace your user data with the data in this file? All existing user data will be deleted!</string>
<stringname="user_data_import_invalid_file">This file doesn\'t seem to contain Dolphin user data.</string>
<stringname="user_data_import_success">The user data has been imported.</string>
<stringname="user_data_import_failure">Failed to import user data.</string>
<stringname="user_data_export_success">Your user data has been exported.</string>
<stringname="user_data_export_failure">Failed to export user data.</string>
<stringname="wii_save_exists">Save data for this title already exists in the NAND. Consider backing up the current data before overwriting.\nOverwrite now?</string>
<stringname="wii_save_import_success">Successfully imported save file.</string>
<stringname="wii_save_import_error">Failed to import save file. Your NAND may be corrupt, or something is preventing access to files within it.</string>
<stringname="wii_save_import_corruped_source">Failed to import save file. The given file appears to be corrupted or is not a valid Wii save.</string>
<stringname="wii_save_import_title_missing">Failed to import save file. Please launch the game once, then try again.</string>
<stringname="nand_import_warning">Merging a new NAND over your currently selected NAND will overwrite any channels and savegames that already exist. This process is not reversible, so it is recommended that you keep backups of both NANDs. Are you sure you want to continue?</string>
<stringname="system_menu_not_installed_message">The Wii Menu is currently not installed. Would you like to install it now?\nAn internet connection is required to download the update. It is recommended to download the update on Wi-Fi, as the amount of data downloaded may be large.</string>
<stringname="properties_clear_game_settings_confirmation">Are you sure you want to delete all game-specific settings and cheats for this game?</string>
<stringname="game_ini_junk_question">The settings file for this game contains extraneous data added by an old version of Dolphin. This will likely prevent global settings from working as intended.\n\nWould you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone.</string>
<stringname="convert_warning_iso">Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway?</string>
<stringname="convert_warning_gcz">Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway?</string>
<stringname="convert_warning_nkit">Dolphin can\'t convert NKit files to non-NKit files. Converting an NKit file in Dolphin will result in another NKit file.\n\nIf you want to convert an NKit file to a non-NKit file, you can use the same program as you originally used when converting the file to the NKit format.\n\nDo you want to continue anyway?</string>
<stringname="no_file_extension">The selected file does not appear to have a file name extension.\n\nContinue anyway?</string>
<stringname="wrong_file_extension_single">The selected file has the file name extension \"%1$s\", but \"%2$s\" was expected.\n\nContinue anyway?</string>
<stringname="wrong_file_extension_multiple">The selected file has the file name extension \"%1$s\", but one of these extensions was expected: %2$s\n\nContinue anyway?</string>
<stringname="unavailable_paths">Dolphin does not have permission to access one or more configured paths. Would you like to fix this before starting?</string>
<stringname="shader_compilation_specialized_description">Specialized (Default): Ubershaders are never used. Stuttering will occur during shader compilation, but GPU demands are low. Recommended for low-end hardware. If unsure, select this mode.</string>
<stringname="shader_compilation_exclusive_ubershaders_description">Exclusive Ubershaders: Ubershaders will always be used. Provides a near stutter-free experience at the cost of very high GPU performance requirements. Don\'t use this unless you encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.</string>
<stringname="shader_compilation_hybrid_ubershaders_description">Hybrid Ubershaders: Ubershaders will be used to prevent stuttering during shader compilation, but specialized shaders will be used when they will not cause stuttering. In the best case it eliminates shader compilation stuttering while having minimal performance impact, but results depend on video driver behavior.</string>
<stringname="shader_compilation_skip_drawing_description">Skip Drawing: Prevents shader compilation stuttering by not rendering waiting objects. Can work in scenarios where Ubershaders doesn\'t, at the cost of introducing visual glitches and broken effects. Not recommended, only use if the other options give poor results on your system.</string>
<stringname="about_dolphin_description">Dolphin is a free and open-source GameCube and Wii emulator.\n\nThis software should not be used to play games you do not legally own.</string>
<stringname="about_copyright_warning">\u00A9 2003–2015+ Dolphin Team. \u201cGameCube\u201d and \u201cWii\u201d are trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way.</string>