forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			33 lines
		
	
	
		
			922 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			922 B
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								#pragma once
							 | 
						||
| 
								 | 
							
								#include <string>
							 | 
						||
| 
								 | 
							
								#include "VideoCommon/VideoCommon.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								enum class EFBReinterpretType;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace FramebufferShaderGen
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								struct Config
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								  Config(APIType api_type_, u32 efb_samples_, u32 efb_layers_, bool ssaa_)
							 | 
						||
| 
								 | 
							
								      : api_type(api_type_), efb_samples(efb_samples_), efb_layers(efb_layers_), ssaa(ssaa_)
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  APIType api_type;
							 | 
						||
| 
								 | 
							
								  u32 efb_samples;
							 | 
						||
| 
								 | 
							
								  u32 efb_layers;
							 | 
						||
| 
								 | 
							
								  bool ssaa;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								std::string GenerateScreenQuadVertexShader();
							 | 
						||
| 
								 | 
							
								std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
							 | 
						||
| 
								 | 
							
								std::string GenerateTextureCopyVertexShader();
							 | 
						||
| 
								 | 
							
								std::string GenerateTextureCopyPixelShader();
							 | 
						||
| 
								 | 
							
								std::string GenerateResolveDepthPixelShader(u32 samples);
							 | 
						||
| 
								 | 
							
								std::string GenerateClearVertexShader();
							 | 
						||
| 
								 | 
							
								std::string GenerateEFBPokeVertexShader();
							 | 
						||
| 
								 | 
							
								std::string GenerateColorPixelShader();
							 | 
						||
| 
								 | 
							
								std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}  // namespace FramebufferShaderGen
							 |