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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								namespace OSD
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								{
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								enum class MessageType
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								{
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								  NetPlayPing,
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								  NetPlayBuffer,
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								  // This entry must be kept last so that persistent typed messages are
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								  // displayed before other messages
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								  Typeless,
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								};
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								namespace Color
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								{
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								constexpr u32 CYAN = 0xFF00FFFF;
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								constexpr u32 GREEN = 0xFF00FF00;
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								constexpr u32 RED = 0xFFFF0000;
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								constexpr u32 YELLOW = 0xFFFFFF30;
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								};
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								namespace Duration
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								{
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								constexpr u32 SHORT = 2000;
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								constexpr u32 NORMAL = 5000;
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								constexpr u32 VERY_LONG = 10000;
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								};
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								// On-screen message display (colored yellow by default)
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								void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
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								void AddTypedMessage(MessageType type, const std::string& message, u32 ms = Duration::SHORT,
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								                     u32 rgba = Color::YELLOW);
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								void DrawMessages();  // draw the current messages on the screen. Only call once
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								                      // per frame.
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								void ClearMessages();
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								}  // namespace OSD
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