2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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											2010-12-05 14:15:36 +00:00
										 
									 
								 
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								#ifndef _GFX_DEBUGGER_H_
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								#define _GFX_DEBUGGER_H_
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								class GFXDebuggerBase
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								{
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								public:
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											2011-01-30 01:58:54 +00:00
										 
									 
								 
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									virtual ~GFXDebuggerBase() {}
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											2010-12-05 14:15:36 +00:00
										 
									 
								 
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									// if paused, debugging functions can be enabled
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									virtual void OnPause() {};
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									virtual void OnContinue() {};
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									void DumpPixelShader(const char* path);
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									void DumpVertexShader(const char* path);
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									void DumpPixelShaderConstants(const char* path);
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									void DumpVertexShaderConstants(const char* path);
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									void DumpTextures(const char* path);
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									void DumpFrameBuffer(const char* path);
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									void DumpGeometry(const char* path);
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									void DumpVertexDecl(const char* path);
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									void DumpMatrices(const char* path);
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									void DumpStats(const char* path);
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								};
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								enum PauseEvent {
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									NOT_PAUSE	=	0,
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									NEXT_FRAME	=	1<<0,
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									NEXT_FLUSH	=	1<<1,
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									NEXT_PIXEL_SHADER_CHANGE	=	1<<2,
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									NEXT_VERTEX_SHADER_CHANGE	=	1<<3,
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									NEXT_TEXTURE_CHANGE	=	1<<4,
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									NEXT_NEW_TEXTURE	=	1<<5,
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									NEXT_XFB_CMD	=	1<<6, // TODO
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									NEXT_EFB_CMD	=	1<<7, // TODO
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									NEXT_MATRIX_CMD	=	1<<8, // TODO
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									NEXT_VERTEX_CMD	=	1<<9, // TODO
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									NEXT_TEXTURE_CMD	=	1<<10, // TODO
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									NEXT_LIGHT_CMD	=	1<<11, // TODO
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									NEXT_FOG_CMD	=	1<<12, // TODO
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									NEXT_SET_TLUT	=	1<<13, // TODO
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									NEXT_ERROR	=	1<<14, // TODO
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								};
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								extern GFXDebuggerBase *g_pdebugger;
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								extern volatile bool GFXDebuggerPauseFlag;
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								extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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								extern volatile int GFXDebuggerEventToPauseCount;
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								void ContinueGFXDebugger();
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								void GFXDebuggerCheckAndPause(bool update);
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								void GFXDebuggerToPause(bool update);
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								void GFXDebuggerUpdateScreen();
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								#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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								#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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								#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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								#endif // _GFX_DEBUGGER_H_
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