2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "D3DBase.h"
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								#include "D3DTexture.h"
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											2010-02-03 03:52:50 +00:00
										 
									 
								 
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								#include "Math.h"
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								namespace D3D
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								{
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											2010-01-21 19:31:48 +00:00
										 
									 
								 
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								LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b)
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								{
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									u32* pBuffer = (u32*)buffer;
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									LPDIRECT3DTEXTURE9 pTexture;
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									// crazy bitmagic, sorry :)
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									bool isPow2 = !((width&(width-1)) || (height&(height-1)));
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									bool bExpand = false;
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									if (fmt == D3DFMT_A8P8) {
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										fmt = D3DFMT_A8L8;
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										bExpand = true;
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									}
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									HRESULT hr;
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									// TODO(ector): Allow mipmaps for non-pow textures on newer cards?
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									// TODO(ector): Use the game-specified mipmaps?
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									if (!isPow2)
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										hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
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									else
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										hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
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									if (FAILED(hr))
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										return 0;
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									int level = 0;
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									D3DLOCKED_RECT Lock;
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									pTexture->LockRect(level, &Lock, NULL, 0);
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									switch (fmt) 
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									{
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									case D3DFMT_L8:
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									case D3DFMT_A8:
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									case D3DFMT_A4L4:
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										{
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											const u8 *pIn = buffer;
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											for (int y = 0; y < height; y++)
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											{
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												u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch));
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												memcpy(pBits, pIn, width);
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												pIn += pitch;
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											}
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										}
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										break;
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											2009-02-12 22:32:33 +00:00
										 
									 
								 
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									case D3DFMT_R5G6B5:
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										{
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											const u16 *pIn = (u16*)buffer;
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											for (int y = 0; y < height; y++)
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											{
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												u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch));
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												memcpy(pBits, pIn, width * 2);
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												pIn += pitch;
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											}
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										}
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										break;
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									case D3DFMT_A8L8:
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										{
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											if (bExpand) { // I8
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												const u8 *pIn = buffer;
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												// TODO(XK): Find a better way that does not involve either unpacking
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												//           or downsampling (i.e. A4L4)
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												for (int y = 0; y < height; y++)
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												{
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													u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch));
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													for(int i = 0; i < width * 2; i += 2) {
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														pBits[i] = pIn[i / 2];
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														pBits[i + 1] = pIn[i / 2];
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													}
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													pIn += pitch;
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												}
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											} else { // IA8
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												const u16 *pIn = (u16*)buffer;
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												for (int y = 0; y < height; y++)
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												{
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													u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch));
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													memcpy(pBits, pIn, width * 2);
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													pIn += pitch;
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												}
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											}
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										}
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										break;
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									case D3DFMT_A8R8G8B8:
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										{
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											/*if(Lock.Pitch == width * 4)
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											{
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											2009-12-07 18:48:31 +00:00
										 
									 
								 
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												memcpy(Lock.pBits,buffer,width*height*4);
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											}
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											2009-12-07 18:48:31 +00:00
										 
									 
								 
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											else
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											{*/
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												u32* pIn = pBuffer;
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												for (int y = 0; y < height; y++)
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												{
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													u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
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													memcpy(pBits, pIn, width * 4);
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													pIn += pitch;
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												}
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											//}
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										}
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											2008-12-26 17:02:46 +00:00
										 
									 
								 
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										break;
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									case D3DFMT_DXT1:
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											2010-02-03 03:52:50 +00:00
										 
									 
								 
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										memcpy(Lock.pBits,buffer,(size_t)(ceilf(((float)width)/4.0f) * ceilf(((float)height)/4.0f) * 8));
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											2008-12-26 17:02:46 +00:00
										 
									 
								 
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										break;
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											2009-09-01 19:48:45 +00:00
										 
									 
								 
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									default:
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										PanicAlert("D3D: Invalid texture format %i", fmt);
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											2008-12-08 05:25:12 +00:00
										 
									 
								 
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									}
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											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									pTexture->UnlockRect(level); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return pTexture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-12-07 18:48:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									LPDIRECT3DTEXTURE9 pTexture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// crazy bitmagic, sorry :)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool isPow2 = !((width&(width-1)) || (height&(height-1)));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool bExpand = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HRESULT hr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO(ector): Allow mipmaps for non-pow textures on newer cards?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO(ector): Use the game-specified mipmaps?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!isPow2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (FAILED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return pTexture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-01-21 19:31:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b)
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									u32* pBuffer = (u32*)buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int level = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3DLOCKED_RECT Lock;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-01 19:48:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									pTexture->LockRect(level, &Lock, NULL, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									u32* pIn = pBuffer;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-19 13:14:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool bExpand = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (fmt == D3DFMT_A8P8) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										fmt = D3DFMT_A8L8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bExpand = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-01-21 19:31:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									switch (fmt) 
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_A8R8G8B8:
							 | 
						
					
						
							
								
									
										
										
										
											2010-01-21 19:31:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (!swap_r_b) {
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											for (int y = 0; y < height; y++)
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							
								
									
										
										
										
											2010-01-21 19:31:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												memcpy(pBits, pIn, width * 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												pIn += pitch;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2010-01-21 19:31:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int y = 0; y < height; y++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												u8 *pIn8 = (u8 *)pIn;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												u8 *pBits = (u8 *)((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for (int x = 0; x < width * 4; x += 4) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pBits[x + 0] = pIn8[x + 2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pBits[x + 1] = pIn8[x + 1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pBits[x + 2] = pIn8[x + 0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pBits[x + 3] = pIn8[x + 3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												pIn += pitch;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										break;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-19 13:14:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_L8:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_A8:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_A4L4:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const u8 *pIn = buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int y = 0; y < height; y++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												memcpy(pBits, pIn, width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												pIn += pitch;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_R5G6B5:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const u16 *pIn = (u16*)buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int y = 0; y < height; y++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												memcpy(pBits, pIn, width * 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												pIn += pitch;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_A8L8:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (bExpand) { // I8
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const u8 *pIn = buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// TODO(XK): Find a better way that does not involve either unpacking
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												//           or downsampling (i.e. A4L4)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for (int y = 0; y < height; y++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													for(int i = 0; i < width * 2; i += 2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														pBits[i] = pIn[i / 2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														pBits[i + 1] = pIn[i / 2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pIn += pitch;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else { // IA8
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const u16 *pIn = (u16*)buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												for (int y = 0; y < height; y++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													memcpy(pBits, pIn, width * 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													pIn += pitch;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										break;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									case D3DFMT_DXT1:
							 | 
						
					
						
							
								
									
										
										
										
											2010-02-03 03:52:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										memcpy(Lock.pBits, buffer, (size_t)(ceilf(((float)width)/4.0f) * ceilf(((float)height)/4.0f) * 8));
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										break;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									pTexture->UnlockRect(level); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}  // namespace
							 |