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								#include "VideoBackends/D3D/D3DBase.h"
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								#include "VideoBackends/D3D/PerfQuery.h"
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								#include "VideoCommon/RenderBase.h"
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								namespace DX11 {
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								PerfQuery::PerfQuery()
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									: m_query_read_pos()
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								{
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									for (ActiveQuery& entry : m_query_buffer)
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									{
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										D3D11_QUERY_DESC qdesc = CD3D11_QUERY_DESC(D3D11_QUERY_OCCLUSION, 0);
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										D3D::device->CreateQuery(&qdesc, &entry.query);
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									}
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									ResetQuery();
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								}
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								PerfQuery::~PerfQuery()
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								{
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									for (ActiveQuery& entry : m_query_buffer)
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									{
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										// TODO: EndQuery?
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										entry.query->Release();
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									}
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								}
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								void PerfQuery::EnableQuery(PerfQueryGroup type)
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								{
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									// Is this sane?
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									if (m_query_count > m_query_buffer.size() / 2)
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										WeakFlush();
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									if (m_query_buffer.size() == m_query_count)
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									{
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										// TODO
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										FlushOne();
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										ERROR_LOG(VIDEO, "Flushed query buffer early!");
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									}
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									// start query
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									if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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									{
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										auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
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										D3D::context->Begin(entry.query);
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										entry.query_type = type;
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										++m_query_count;
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									}
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								}
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								void PerfQuery::DisableQuery(PerfQueryGroup type)
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								{
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									// stop query
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									if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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									{
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										auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + m_query_buffer.size()-1) % m_query_buffer.size()];
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										D3D::context->End(entry.query);
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									}
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								}
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								void PerfQuery::ResetQuery()
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								{
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									m_query_count = 0;
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									std::fill_n(m_results, ArraySize(m_results), 0);
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								}
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								u32 PerfQuery::GetQueryResult(PerfQueryType type)
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								{
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									u32 result = 0;
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									if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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										result = m_results[PQG_ZCOMP_ZCOMPLOC];
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									else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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										result = m_results[PQG_ZCOMP];
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									else if (type == PQ_BLEND_INPUT)
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										result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
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									else if (type == PQ_EFB_COPY_CLOCKS)
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										result = m_results[PQG_EFB_COPY_CLOCKS];
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									return result / 4;
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								}
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								void PerfQuery::FlushOne()
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								{
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									auto& entry = m_query_buffer[m_query_read_pos];
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									UINT64 result = 0;
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									HRESULT hr = S_FALSE;
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									while (hr != S_OK)
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									{
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										// TODO: Might cause us to be stuck in an infinite loop!
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										hr = D3D::context->GetData(entry.query, &result, sizeof(result), 0);
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									}
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											2013-03-01 23:12:41 +01:00
										 
									 
								 
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									// NOTE: Reported pixel metrics should be referenced to native resolution
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									m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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									m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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									--m_query_count;
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								}
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								// TODO: could selectively flush things, but I don't think that will do much
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								void PerfQuery::FlushResults()
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								{
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									while (!IsFlushed())
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										FlushOne();
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								}
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								void PerfQuery::WeakFlush()
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								{
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									while (!IsFlushed())
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									{
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										auto& entry = m_query_buffer[m_query_read_pos];
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										UINT64 result = 0;
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										HRESULT hr = D3D::context->GetData(entry.query, &result, sizeof(result), D3D11_ASYNC_GETDATA_DONOTFLUSH);
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										if (hr == S_OK)
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										{
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											2013-03-01 23:57:56 +01:00
										 
									 
								 
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											// NOTE: Reported pixel metrics should be referenced to native resolution
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											m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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											2013-03-01 19:30:37 +01:00
										 
									 
								 
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											m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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											--m_query_count;
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										}
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										else
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										{
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											break;
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										}
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									}
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								}
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								bool PerfQuery::IsFlushed() const
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								{
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									return 0 == m_query_count;
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								}
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								} // namespace
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