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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _LINEGEOMETRYSHADER_H
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								#define _LINEGEOMETRYSHADER_H
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								#include "VideoCommon.h"
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								struct ID3D11Buffer;
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								struct ID3D11GeometryShader;
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								namespace DX11
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								{
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								// This class manages a collection of line geometry shaders, one for each
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								// vertex format.
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								class LineGeometryShader
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								{
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								public:
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									LineGeometryShader();
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									void Init();
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									void Shutdown();
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									// Returns true on success, false on failure
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									bool SetShader(u32 components, float lineWidth, float texOffset,
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										float vpWidth, float vpHeight, const bool* texOffsetEnable);
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								private:
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									bool m_ready;
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									ID3D11Buffer* m_paramsBuffer;
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									typedef std::map<u32, ID3D11GeometryShader*> ComboMap;
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									ComboMap m_shaders;
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								};
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								}
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								#endif
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