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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/Event.h"
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								#include "Common/StdMutex.h"
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								#include "Common/StdThread.h"
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								#if defined(HAVE_AO) && HAVE_AO
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								#include <ao/ao.h>
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								#endif
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								class AOSound final : public SoundStream
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								{
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								#if defined(HAVE_AO) && HAVE_AO
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									std::thread thread;
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									std::mutex soundCriticalSection;
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									Common::Event soundSyncEvent;
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									int buf_size;
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									ao_device *device;
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									ao_sample_format format;
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									int default_driver;
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									short realtimeBuffer[1024 * 1024];
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								public:
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									AOSound(CMixer *mixer) : SoundStream(mixer) {}
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									virtual ~AOSound();
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									virtual bool Start() override;
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									virtual void SoundLoop() override;
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									virtual void Stop() override;
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									static bool isValid() {
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										return true;
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									}
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									virtual void Update() override;
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											2009-01-29 00:57:55 +00:00
										 
									 
								 
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								#else
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								public:
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									AOSound(CMixer *mixer) : SoundStream(mixer) {}
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								#endif
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								};
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