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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#include "Common/Common.h"
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								#include "Common/Thread.h"
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								#ifdef __APPLE__
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								#include <mach/mach.h>
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								#elif defined BSD4_4
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								#include <pthread_np.h>
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								#endif
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								#ifdef USE_BEGINTHREADEX
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								#include <process.h>
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								#endif
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								namespace Common
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								{
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								int CurrentThreadId()
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								{
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								#ifdef _WIN32
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									return GetCurrentThreadId();
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								#elif defined __APPLE__
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									return mach_thread_self();
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								#else
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									return 0;
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								#endif
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								}
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								#ifdef _WIN32
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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								{
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									SetThreadAffinityMask(thread, mask);
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								}
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								void SetCurrentThreadAffinity(u32 mask)
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								{
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									SetThreadAffinityMask(GetCurrentThread(), mask);
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								}
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								// Supporting functions
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								void SleepCurrentThread(int ms)
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								{
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									Sleep(ms);
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								}
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								void SwitchCurrentThread()
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								{
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									SwitchToThread();
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								}
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								// Sets the debugger-visible name of the current thread.
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								// Uses undocumented (actually, it is now documented) trick.
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								// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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								// This is implemented much nicer in upcoming msvc++, see:
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								// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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								void SetCurrentThreadName(const char* szThreadName)
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								{
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									static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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									#pragma pack(push,8)
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									struct THREADNAME_INFO
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									{
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										DWORD dwType; // must be 0x1000
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										LPCSTR szName; // pointer to name (in user addr space)
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										DWORD dwThreadID; // thread ID (-1=caller thread)
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										DWORD dwFlags; // reserved for future use, must be zero
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									} info;
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									#pragma pack(pop)
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									info.dwType = 0x1000;
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									info.szName = szThreadName;
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									info.dwThreadID = -1; //dwThreadID;
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									info.dwFlags = 0;
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									__try
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									{
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										RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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									}
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									__except(EXCEPTION_CONTINUE_EXECUTION)
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									{}
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								}
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								#else // !WIN32, so must be POSIX threads
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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								{
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								#ifdef __APPLE__
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									thread_policy_set(pthread_mach_thread_np(thread),
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										THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
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								#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
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									cpu_set_t cpu_set;
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									CPU_ZERO(&cpu_set);
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									for (int i = 0; i != sizeof(mask) * 8; ++i)
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										if ((mask >> i) & 1)
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											CPU_SET(i, &cpu_set);
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									pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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								#endif
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								}
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								void SetCurrentThreadAffinity(u32 mask)
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								{
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									SetThreadAffinity(pthread_self(), mask);
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								}
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								void SleepCurrentThread(int ms)
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								{
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									usleep(1000 * ms);
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								}
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								void SwitchCurrentThread()
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								{
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									usleep(1000 * 1);
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								}
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								void SetCurrentThreadName(const char* szThreadName)
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								{
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								#ifdef __APPLE__
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									pthread_setname_np(szThreadName);
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								#else
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									pthread_setname_np(pthread_self(), szThreadName);
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								#endif
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								}
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											2010-07-06 16:16:07 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:30:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2013-08-29 16:14:08 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-28 08:57:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								} // namespace Common
							 |