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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoBackends/Software/BPMemLoader.h"
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								struct OutputVertexData;
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								namespace HwRasterizer
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								{
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									void Init();
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									void Shutdown();
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									void Prepare();
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									void BeginTriangles();
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									void EndTriangles();
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									void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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									void Clear();
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									struct TexCacheEntry
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									{
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										TexImage0 texImage0;
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										TexImage1 texImage1;
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										TexImage2 texImage2;
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										TexImage3 texImage3;
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										TexTLUT texTlut;
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										GLuint texture;
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										TexCacheEntry();
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										void Create();
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										void Destroy();
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										void Update();
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									};
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									typedef std::map<u32, TexCacheEntry> TextureCache;
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									static TextureCache textures;
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								}
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