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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "Common/MathUtil.h"
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								#include "VideoCommon/TextureConfig.h"
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								class AbstractTexture
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								{
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								public:
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								  explicit AbstractTexture(const TextureConfig& c);
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								  virtual ~AbstractTexture();
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								  virtual void Bind(unsigned int stage) = 0;
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								  virtual bool Save(const std::string& filename, unsigned int level);
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								  virtual void CopyRectangleFromTexture(const AbstractTexture* source,
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								                                        const MathUtil::Rectangle<int>& srcrect,
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								                                        const MathUtil::Rectangle<int>& dstrect) = 0;
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								  virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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								                    size_t buffer_size) = 0;
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											2017-06-12 12:37:28 -05:00
										 
									 
								 
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								  static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
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								  static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
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											2017-06-18 23:33:15 -04:00
										 
									 
								 
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								  const TextureConfig& GetConfig() const;
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								protected:
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								  const TextureConfig m_config;
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								};
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