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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								#pragma once
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											2016-01-17 16:54:31 -05:00
										 
									 
								 
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/ConstantManager.h"
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								class PointerWrap;
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								// The non-API dependent parts.
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								class PixelShaderManager
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								{
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								public:
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								  static void Init();
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								  static void Dirty();
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								  static void DoState(PointerWrap& p);
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								  static void SetConstants();  // sets pixel shader constants
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								  // constant management
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								  // Some of these functions grab the constant values from global state,
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								  // so make sure to call them after memory is committed
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								  static void SetTevColor(int index, int component, s32 value);
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								  static void SetTevKonstColor(int index, int component, s32 value);
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								  static void SetAlpha();
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								  static void SetDestAlpha();
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								  static void SetTexDims(int texmapid, u32 width, u32 height);
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								  static void SetZTextureBias();
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								  static void SetViewportChanged();
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								  static void SetEfbScaleChanged(float scalex, float scaley);
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								  static void SetZSlope(float dfdx, float dfdy, float f0);
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								  static void SetIndMatrixChanged(int matrixidx);
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								  static void SetZTextureTypeChanged();
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								  static void SetIndTexScaleChanged(bool high);
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								  static void SetTexCoordChanged(u8 texmapid);
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								  static void SetFogColorChanged();
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								  static void SetFogParamChanged();
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								  static void SetFogRangeAdjustChanged();
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								  static PixelShaderConstants constants;
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								  static bool dirty;
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								  static bool s_bFogRangeAdjustChanged;
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								  static bool s_bViewPortChanged;
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								};
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