2014-12-13 01:51:14 +01:00
										 
									 
								 
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								// Copyright 2014 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <memory>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/CPMemory.h"
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								#include "VideoCommon/DataReader.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								class VertexLoaderUID
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								{
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									std::array<u32, 5> vid;
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									size_t hash;
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								public:
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									VertexLoaderUID()
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									{
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									}
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									VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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									{
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										vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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										vid[1] = vtx_desc.Hex >> 32;
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										vid[2] = vat.g0.Hex;
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										vid[3] = vat.g1.Hex;
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										vid[4] = vat.g2.Hex;
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										hash = CalculateHash();
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									}
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									bool operator == (const VertexLoaderUID& rh) const
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									{
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										return vid == rh.vid;
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									}
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									size_t GetHash() const
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									{
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										return hash;
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									}
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								private:
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									size_t CalculateHash() const
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									{
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										size_t h = -1;
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										for (auto word : vid)
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										{
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											h = h * 137 + word;
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										}
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										return h;
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									}
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								};
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								namespace std
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								{
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								template <> struct hash<VertexLoaderUID>
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								{
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									size_t operator()(const VertexLoaderUID& uid) const
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									{
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										return uid.GetHash();
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									}
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								};
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								}
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								class VertexLoaderBase
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								{
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								public:
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									static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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									virtual ~VertexLoaderBase() {}
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									virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
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									virtual bool IsInitialized() = 0;
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									// For debugging / profiling
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									void AppendToString(std::string *dest) const;
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									virtual std::string GetName() const = 0;
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									// per loader public state
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									int m_VertexSize;      // number of bytes of a raw GC vertex
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									PortableVertexDeclaration m_native_vtx_decl;
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									u32 m_native_components;
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									// used by VertexLoaderManager
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									NativeVertexFormat* m_native_vertex_format;
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									int m_numLoadedVertices;
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								protected:
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									VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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									void SetVAT(const VAT& vat);
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									// GC vertex format
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									TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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									TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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									VAT m_vat;
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								};
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