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								// Copyright 2011 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/VideoCommon.h"
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								namespace DX11
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								{
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								// Maximum number of bytes that can occur in a texture block-row generated by
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								// the encoder
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								static const UINT MAX_BYTES_PER_BLOCK_ROW = (EFB_WIDTH / 4) * 64;
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								// The maximum amount of data that the texture encoder can generate in one call
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								static const UINT MAX_BYTES_PER_ENCODE = MAX_BYTES_PER_BLOCK_ROW * (EFB_HEIGHT / 4);
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								class TextureEncoder
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								{
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								public:
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								  virtual ~TextureEncoder() {}
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								  virtual void Init() = 0;
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								  virtual void Shutdown() = 0;
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								  // Returns size in bytes of encoded block of memory
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								  virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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								                      u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
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								                      bool isIntensity, bool scaleByHalf) = 0;
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								};
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								}
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