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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _PIXELSHADERMANAGER_H
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								#define _PIXELSHADERMANAGER_H
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								#include "BPMemory.h"
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								#include "PixelShaderGen.h"
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								void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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								void SetPSConstant4fv(int const_number, const float *f);
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								void SetMultiPSConstant4fv(int const_number, int count, const float *f);
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								// The non-API dependent parts.
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								class PixelShaderManager
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								{
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									static void SetPSTextureDims(int texid);
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								public:
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									static void Init();
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									static void Dirty();
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									static void Shutdown();
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									static void SetConstants(); // sets pixel shader constants
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									// constant management, should be called after memory is committed
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									static void SetColorChanged(int type, int index);
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									static void SetAlpha(const AlphaFunc& alpha);
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									static void SetDestAlpha(const ConstantAlpha& alpha);
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									static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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									static void SetCustomTexScale(int texmapid, float x, float y);
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									static void SetZTextureBias(u32 bias);
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									static void SetViewport(float* viewport);
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									static void SetIndMatrixChanged(int matrixidx);
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									static void SetTevKSelChanged(int id);
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									static void SetZTextureTypeChanged();
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									static void SetIndTexScaleChanged(u8 stagemask);
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									static void SetTexturesUsed(u32 nonpow2tex);
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									static void SetTexCoordChanged(u8 texmapid);
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									static void SetFogColorChanged();
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									static void SetFogParamChanged();
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									static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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									static u32 GetTextureMask();
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									static void SetZScale(float data);
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									static void SetZOffset(float data);
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								};
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								#endif // _PIXELSHADERMANAGER_H
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