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										 |  |  | // Copyright (C) 2003-2009 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #ifndef _DEBUGUTIL_H
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							|  |  |  | #define _DEBUGUTIL_H
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							|  |  |  | namespace DebugUtil | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     void Init(); | 
					
						
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										 |  |  |     void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, int width, int height); | 
					
						
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							|  |  |  |     void DumpActiveTextures(); | 
					
						
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							|  |  |  |     void OnObjectBegin(); | 
					
						
							|  |  |  |     void OnObjectEnd(); | 
					
						
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							|  |  |  |     void OnFrameEnd(); | 
					
						
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							|  |  |  |     void DrawObjectBuffer(s16 x, s16 y, u8 *color, int buffer, const char *name); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | #endif 
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