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										 |  |  | // Copyright 2009 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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										 |  |  | #include <string>
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							|  |  |  | #include <vector>
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										 |  |  | #include "AudioCommon/SoundStream.h"
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							|  |  |  | class CMixer; | 
					
						
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										 |  |  | extern std::unique_ptr<SoundStream> g_sound_stream; | 
					
						
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										 |  |  | namespace AudioCommon | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | void InitSoundStream(); | 
					
						
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										 |  |  | void ShutdownSoundStream(); | 
					
						
							|  |  |  | std::vector<std::string> GetSoundBackends(); | 
					
						
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										 |  |  | bool SupportsDPL2Decoder(const std::string& backend); | 
					
						
							|  |  |  | bool SupportsLatencyControl(const std::string& backend); | 
					
						
							|  |  |  | bool SupportsVolumeChanges(const std::string& backend); | 
					
						
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										 |  |  | void UpdateSoundStream(); | 
					
						
							|  |  |  | void ClearAudioBuffer(bool mute); | 
					
						
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										 |  |  | void SendAIBuffer(const short* samples, unsigned int num_samples); | 
					
						
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										 |  |  | void StartAudioDump(); | 
					
						
							|  |  |  | void StopAudioDump(); | 
					
						
							|  |  |  | void IncreaseVolume(unsigned short offset); | 
					
						
							|  |  |  | void DecreaseVolume(unsigned short offset); | 
					
						
							|  |  |  | void ToggleMuteVolume(); | 
					
						
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										 |  |  | } |