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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								// ------------------------------------------
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								// Video backend must define these functions
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								// ------------------------------------------
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								#ifndef _BPFUNCTIONS_H
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								#define _BPFUNCTIONS_H
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								#include "BPMemory.h"
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								#include "VideoCommon.h"
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								namespace BPFunctions
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								{
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								enum
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								{
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									CONFIG_ISWII = 0,
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									CONFIG_DISABLEFOG,
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									CONFIG_SHOWEFBREGIONS
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								};
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								void FlushPipeline();
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								void SetGenerationMode();
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								void SetScissor();
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								void SetLineWidth();
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								void SetDepthMode();
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								void SetBlendMode();
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								void SetDitherMode();
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								void SetLogicOpMode();
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								void SetColorMask();
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								void CopyEFB(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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									const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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								void ClearScreen(const EFBRectangle &rc);
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								void OnPixelFormatChange();
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								u8 *GetPointer(const u32 &address);
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								bool GetConfig(const int &type);
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								void SetTextureMode(const BPCmd &bp);
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								void SetInterlacingMode(const BPCmd &bp);
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								};
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								#endif // _BPFUNCTIONS_H
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