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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _POSTPROCESSING_H_
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								#define _POSTPROCESSING_H_
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								#include "VideoCommon.h"
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								#include "GLUtil.h"
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								namespace OGL
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								{
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								namespace PostProcessing
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								{
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								void Init();
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								void Shutdown();
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								void BindTargetFramebuffer();
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								void BlitToScreen();
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								void Update(u32 width, u32 height);
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								void ReloadShader();
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								void ApplyShader();
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								}  // namespace
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								}  // namespace
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								#endif // _POSTPROCESSING_H_
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