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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Core/CoreParameter.h"
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								#include "InputCommon/InputConfig.h"
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								struct HotkeyStatus
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								{
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									u32 button[6];
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									s8  err;
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								};
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								class HotkeyManager : public ControllerEmu
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								{
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								public:
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									HotkeyManager();
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									~HotkeyManager();
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									std::string GetName() const;
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									void GetInput(HotkeyStatus* const hk);
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									void LoadDefaults(const ControllerInterface& ciface);
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								private:
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									Buttons* m_keys[3];
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									ControlGroup* m_options;
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								};
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								namespace HotkeyManagerEmu
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								{
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									void Initialize(void* const hwnd);
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									void Shutdown();
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									void LoadConfig();
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									InputConfig* GetConfig();
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									void GetStatus();
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									bool IsEnabled();
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									void Enable(bool enable_toggle);
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									bool IsPressed(int Id, bool held);
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								}
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