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								// Copyright 2011 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/LinearDiskCache.h"
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								#include "Core/ConfigManager.h"
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoCommon/GeometryShaderGen.h"
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								#include "VideoCommon/PixelShaderGen.h"
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								#include "VideoCommon/VertexShaderGen.h"
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								namespace OGL
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								{
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								class SHADERUID
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								{
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								public:
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									VertexShaderUid vuid;
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									PixelShaderUid puid;
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									GeometryShaderUid guid;
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									SHADERUID() {}
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									SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid), guid(r.guid) {}
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									bool operator <(const SHADERUID& r) const
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									{
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										if (puid < r.puid)
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											return true;
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										if (r.puid < puid)
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											return false;
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										if (vuid < r.vuid)
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											return true;
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										if (r.vuid < vuid)
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											return false;
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										if (guid < r.guid)
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											return true;
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										return false;
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									}
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									bool operator ==(const SHADERUID& r) const
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									{
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										return puid == r.puid && vuid == r.vuid && guid == r.guid;
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									}
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								};
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								struct SHADER
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								{
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									SHADER() : glprogid(0) { }
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									void Destroy()
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									{
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										glDeleteProgram(glprogid);
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										glprogid = 0;
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									}
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									GLuint glprogid; // OpenGL program id
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									std::string strvprog, strpprog, strgprog;
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									void SetProgramVariables();
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									void SetProgramBindings();
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									void Bind();
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								};
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								class ProgramShaderCache
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								{
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								public:
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									struct PCacheEntry
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									{
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										SHADER shader;
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										bool in_cache;
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										void Destroy()
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										{
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											shader.Destroy();
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										}
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									};
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									typedef std::map<SHADERUID, PCacheEntry> PCache;
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									static PCacheEntry GetShaderProgram();
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									static GLuint GetCurrentProgram();
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									static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
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									static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
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									static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr);
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									static GLuint CompileSingleShader(GLuint type, const char *code);
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									static void UploadConstants();
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									static void Init();
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									static void Shutdown();
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									static void CreateHeader();
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								private:
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									class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
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									{
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									public:
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										void Read(const SHADERUID &key, const u8 *value, u32 value_size) override;
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									};
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									static PCache pshaders;
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									static PCacheEntry* last_entry;
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									static SHADERUID last_uid;
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									static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
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									static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
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									static UidChecker<GeometryShaderUid,ShaderCode> geometry_uid_checker;
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									static u32 s_ubo_buffer_size;
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									static s32 s_ubo_align;
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								};
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								}  // namespace OGL
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